Summary of "Alexey Merzlikin - Architecture Behind Our Most Popular Unity Games"

Architecture Behind Our Most Popular Unity Games

Alexey Merzlikin — game developer, tech lead at Playtika, author of GameDev.Center

Core idea: a practical, production-proven HMVC variant called the “controller tree” — an engine-agnostic hierarchical extension of MVC where MVC triads are organized into a tree and controllers drive data flow by spawning child controllers.

This approach has been used across multiple large live mobile titles (examples mentioned in the talk: Board Kings, Best Fiends, Solitaire, and others).

Core concept

How the controller tree works

Structure and ownership

Types of controllers

Models, Views, Controllers

API and lifecycle rules

Resource management

Debugging and tooling

Why it’s useful (advantages)

Trade-offs and disadvantages

Practical advice / recommended practices

Metrics / production evidence

Guides and tutorial content covered in the talk

Main speaker / source

Alexey Merzlikin (Alex M) — game developer with 10+ years experience, tech lead at Playtika, author of GameDev.Center (resource for performance optimization and coding practices).

Note: Some game names and small phrases may be inaccurate due to auto-generated subtitles.

Category ?

Technology


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