Summary of "Rewriting A Tragedy: An Introduction to 'Zionism and The Last of Us'"
Brief overview
This video is the first part of a planned multi-part series exploring Zionism and The Last of Us. The creator (Jack) explains the project was shortened by medical and family interruptions, promises a deeper Part 2, and peppers the talk with recurring “Relaxation Room” breaks and a Surfshark sponsor bit.
Core argument and setup
- Central question: Can The Last of Us (especially Part II) be read as having connections to Israeli politics and Zionism, given Neil Druckmann’s Israeli background and an interview where he cites a childhood reaction to the 2000 Ramallah lynching as inspiration?
- The video opens by summarizing a 2020 Vice piece by Emanuel Maiberg that argued The Last of Us Part II quietly encodes Israel-related politics—chiefly through its depiction of two warring factions and a theme of cyclical revenge.
Summary of the games and themes
Jack frames the two games as complementary explorations of human bonds and violence:
- Part I: a tightly accessible, cinematic exploration of love, family, and the boundaries of “us.”
- Part II: a mirror to Part I — an exploration of hate, revenge, and how those cycles destroy people and communities.
Two main narrative strands in Part II:
- The personal revenge arc (Joel/Ellie ↔ Abby).
- The factional conflict (Wolves/Scars in Seattle).
Recurring moral: revenge begets more violence; mercy offers the only real hope.
Controversy, leaks, and community reactions
- The video recounts the intense backlash to Part II: Joel’s early death, being forced to play as Abby, pacing and gameplay complaints.
- Leaks amplified resentment by spoiling key beats before release.
- Jack criticizes extreme online responses:
- Some reduced objections to “they killed Joel” or reflexive “woke/trans” panic (e.g., the “big muscly lady who may or may not be trans” trope).
- Others made substantive critiques about pacing and structure.
- Jack gives Part II a 6/10, calling out pacing problems and obligatory gameplay stretches, while defending its moral ambition and the idea that a game can force uncomfortable empathy.
The Closer Look rewrite — summary and critique
- Summary of the fan rewrite (by The Closer Look): keep Joel alive, recast Abby’s motives into a bigger “third-party evil empire” plot (FEDRA/General Redgrave), and turn the story into a conventional “team up / reunite / revenge” narrative.
- Jack’s takedown: he argues this rewrite would
- Flatten the mirror-characters and the story’s moral messiness.
- Replace tragic personal stakes with a conventional villain plot.
- Retcon the thematic payoff that makes Part II interesting — specifically, the idea that two people see the other as the cause of their trauma and are warped by revenge.
Politics, representation, and mapping the game to Zionism
- Druckmann’s cited inspiration (the Ramallah lynching) makes a political reading plausible, but the cycle-of-violence trope is ancient and universal; it does not automatically mean the game is a direct allegory for Israel/Palestine.
- Jack pushes back on reductive takes:
- “It’s just pandering/wokeness” is too simple.
- Complexity of characters does not equal endorsement or villainy.
- He admits part of the audience’s reaction was about attachment to comfort characters and how those characters are used.
- Broader question raised: Are games equipped to handle real-world, recent political violence sensitively?
- References past controversies (e.g., Six Days in Fallujah).
- Cites Spec Ops: The Line as an example of a game that handled politics better.
Tone, recurring bits, and notable jokes
The video uses heavy humor and snark throughout:
- Recurring “Relaxation Room” interludes.
- Mock-sponsor / Surfshark asides.
- Jokes about living in Dark Souls, “deady walky frowny men” for zombies.
- A running gag: “Did you read the Vice article?”
- Over-the-top disdain for certain fan rewrites (“I fucking hate this,” “smithereens”).
- Defends Bella Ramsey’s performance in the HBO adaptation, skewers Craig Mazin for over-emphasizing a sadistic Ellie, and lampoons reductive fan expectations (e.g., recasting Abby as a mustache-twirling villain to vindicate Joel).
Conclusion and next steps
- This video functions as an introduction: it frames narrative and thematic issues in The Last of Us games, addresses fan outrage and political readings, and sets the groundwork for a Part 2.
- Promised Part 2 will dive deeper into Zionism, Israel, Druckmann’s background, and how (or whether) those elements might reframe readings of The Last of Us.
Notable personalities mentioned
- Jack (video host / narrator)
- Emanuel Maiberg (Vice article author)
- Neil Druckmann (Naughty Dog creative director/writer)
- The Closer Look (YouTube critic / author of the fan rewrite)
- Anita Sarkeesian (referenced)
- Bella Ramsey (actor in the HBO show)
- Craig Mazin (showrunner, referenced)
- Washington Post (source of Druckmann interview)
- Surfshark (sponsor)
- In-game characters referenced: Joel, Ellie, Abby, Dina, Owen, Mel, Jesse, Henry, Sam
- Fan-rewrite character: “General Redgrave”
Category
Entertainment
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