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Baldur's Gate 3 - Part 37 - Fish in a Barrel
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Overview
This summary covers Many A True Nerd (Jonas) — Baldur’s Gate 3, Part 37: “Fish in a Barrel”. The party clears a goblin camp, explores the Underdark, deals with fish-people (kua) and a false deity, and moves up a mountain trail toward a presumed Githyanki crash site. The episode features stealth scouting, surprise tactics, heavy AoE/crowd-control use, environmental kills, and notable roleplay/party-tension resolution.
Story / Scene Progress
- The party finishes clearing and looting the goblin camp and upper sanctum, then heads toward the mountain pass to investigate a Githyanki crash and Lae’zel’s artifact.
- In the Underdark they discover a hidden cavern called the Festering Cove, inhabited by the kua (fish-people) who have psychically manifested a god named Bal/Bual.
- The player impersonates a god to the kua, is accepted as a new deity, and defeats a pretender (a gaunt/redcap) who had been stealing worship.
- Tensions flare at camp over a Githyanki relic (Lae’zel wants it). The player defuses a knife-at-throat argument using an advantaged check (Tides of Chaos) and decides to keep the artifact for now, with an agreement to resolve the tadpole problem later.
- The video ends with the group moving up the mountain trail toward an old monastery (presumed crash site). Several side areas remain available to explore.
Gameplay Highlights & Tactics
- Thorough exploration: collapsed bridges, burrow holes, dig spots, hidden chests and a cracked wall that becomes a new entrance when destroyed.
- Scouting: used Gale’s familiar (“Mr. Pinchy”) and stealth to locate openings without alerting enemies.
- Surprise / high-ground tactics: approached the goblin camp from high ground to secure surprise rounds and quietly eliminate lookouts.
- Mass crowd-control / AoE combos:
- Upcast Shatter (thunder) from Shadowheart for damage and potential knockback.
- Cloud of Daggers to finish or badly wound clustered enemies (e.g., drunk goblins).
- Upcast Fireball and other AoE spells on tightly grouped low-ground enemies.
- Assassination + ranged play:
- Use an assassin (Astarion) for high-value targets with sneak attack; apply Haste to give an assassin extra actions in the surprise round.
- Take out higher-level enemies first, then mop up weaker ones.
- Environmental kills: push enemies off ledges into water or ignite hazards for free XP or instant kills.
- Underdark caution: several explosive/booby-trapped areas and a dangerous locked chest in a trap position — use a reliable disarmer or trigger it safely from range (Astarion handled risky lockpicking in the video).
Practical Tips & Lessons
- Always scout for hidden approaches (burrow holes, collapsed bridges, cracked walls). A familiar or stealth scouting is invaluable.
- Take the high ground for surprise and better control of fights; quietly remove lookouts to set the terms of engagement.
- Use upcast thunder spells (Shatter) for both damage and crowd control (pushback/knockdown potential).
- Combine crowd control and AoE against clustered drunk/low-level enemies for very efficient XP and loot.
- Apply Haste to assassins to grant extra actions for lethal opener combos.
- Beware of chests in cramped spaces — assign your best lockpick/disarmer to avoid accidental explosions.
- Rituals like Feather Fall are free and useful for safe vertical movement.
- For tank builds, the Tough feat is a reliable HP boost; Shield Master can feel underwhelming unless you want specific shield mechanics.
- Keep different weapon types (piercing vs bludgeoning) on melee party members to exploit enemy vulnerabilities.
Short Step-by-Step: Clearing the Goblin Camp
- Scout the area with a familiar and stealth characters.
- Eliminate the lookout quietly to gain high-ground surprise.
- Climb to the high ground and set up in turn-based mode.
- Use assassination/sneak attack and upcast Shatter / Cloud of Daggers to damage clustered enemies.
- Use environmental interactions: push stragglers off ledges, blow a cracked wall for an alternate entrance, sledgehammer where necessary.
- Use ranged AoE to finish remaining enemies as they come into range.
Loot & Rewards of Note
- Several chests with gems, gold, scrolls, and elixirs found in the goblin camp.
- An enchanted “slippery” chain shirt in the fish-people area: when the wearer heals another creature, it automatically disengages (prevents opportunity attacks).
- A heavy chest underwater with coins and elixirs near the fish-people cavern.
- Gained worship/status from the kua; the player asked them to build an army — possible future consequences.
Roleplay & Choices
- The player roleplayed impersonating a god to the kua (Performance with advantage) and chose to assume leadership rather than stop their blood rites, altering the encounter and outcome.
- A potentially lethal party conflict over the Githyanki relic was de-escalated via an advantaged check (Tides of Chaos), avoiding intra-party combat.
Notable Characters / Sources Mentioned
- Channel / host: Many A True Nerd (Jonas)
- Party / NPCs: Gale, Mr. Pinchy (familiar), Lae’zel (appears as “Lazelle/Lasel”), Shadowheart, Astarion (appears as “Arya/Aarian”), Wyll (referred to as Will), Scratch (camp dog), Menthara (goblin NPC), Aaron (shopkeeper)
- Enemies / factions: Bal/Bual (fish-people deity), the kua (fish-people), redcap/gaunt pretender, several goblin NPCs, Githyanki (crash target)
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