Summary of Gathering Reference Pt.1 | Level Design Devlog #4

In this video, the creator discusses the importance of gathering reference materials for designing environments in a single-player first-person shooter (FPS) game. The techniques and processes highlighted can be applied to any game development project. Key points include:

Artistic Techniques and Concepts:

Creative Process:

Tools and Materials:

Additional Notes:

The creator encourages feedback and suggestions from viewers for future episodes and mentions the benefits of joining their Discord community for networking and support in game development.

Contributors:

Notable Quotes

00:30 — « Using reference is a very important part of the creative process. »
01:08 — « Focusing on the basic shape language will help give the level its overall identity. »
02:42 — « Spice is good, you know. I like spice. Spice it up. »
04:36 — « With PureRef, you can essentially create an endless mood board quickly and painlessly. »
04:59 — « PureRef is built by a small team, so throw them a Starbucks coffee worth of money when you download it. »

Category

Art and Creativity

Video