Summary of DUIK Angela | Rig & Animate your Character Without Keyframes

The video tutorial explains how to rig and animate a character in After Effects using the Duik Angela script, focusing on creating a skeleton, rigging it properly, and automating walk cycles without manual keyframe adjustments.

Artistic Techniques, Concepts, and Creative Processes:

Materials and Tools:

Advice and Tips:

Creators/Contributors:

This summary encapsulates the step-by-step rigging and animation process using Duik Angela in After Effects, highlighting key techniques and workflow advice for animators.

Notable Quotes

14:39 — « To test if the rigging process was successful or not I moved the hip controller and the character should move like this which means the different body parts should be connected to one another well and there would be no problem whatsoever in the joints and everything would be working normally. »
20:20 — « The arms don't move correctly because when the right leg is in the back the right arm should be forward and it should move exactly in the opposite direction of the leg which in the animation it's not like that. »
20:32 — « To reverse the swing animation of the arms I go to the settings of the Walk cycle under the arms I change the arm swing from 20 to -20 so it reverses the swing. »
23:48 — « If your character is facing toward left and you want it to walk toward left you just have to put a minus before this number so the movement gets reversed. »
24:50 — « If you want to manually create a walk cycle for it you have to delete the walk cycle tool. »

Category

Art and Creativity

Video