Summary of "The Outer Worlds 2 - The Livestream of Thinking Outside The Vox"
The Outer Worlds 2 - The Livestream of Thinking Outside The Vox
Storyline and Setting
The stream continues in The Outer Worlds 2, concluding the Vox Relay mission and advancing into new areas and story arcs.
- The player allies with the Protectorate faction, attempting to infiltrate the Vox Relay station using a writ of conscription.
- The main goal is to persuade Corbyn to assassinate Montelli (initially confused with Milhouse), who is causing internal strife within the Protectorate.
- Montelli is revealed as a corrupt leader weaponizing the Vox Relay station, planning to launch it as a missile to destroy settlements.
- The player thwarts Montelli’s plan by redirecting the Vox Relay’s trajectory into space, saving innocent civilians.
- The narrative then shifts to the desert-like planet Dorado, featuring a refugee camp, ongoing faction conflicts, and mysteries involving the Order of the Ascendant and Auntie’s Choice factions.
- Investigation of a massacre at the refugee camp uncovers sabotage and betrayal involving rogue robots (automechs).
- New companions introduced include Inz and Asa, each with unique combat abilities and backstories tied to the factions and conflicts.
- The player explores Free Market Station, a hub with shops, NPCs, and side quests, learning about the crash of the ACS Free Market ship.
- The story builds toward uncovering traitors within the Order and Protectorate, investigating cultist activity, and tracking down Victor Clemens, a scientist involved in experimental research and sabotage.
- The stream ends with plans to continue investigations into the Enray Range and other locations, hinting at upcoming missions and faction interactions.
Gameplay Highlights
- Stealth and sneak attacks are heavily emphasized, with perks invested in sneak and science to boost sneak attack damage and electrical weapon effectiveness.
- Electricity-based weapons (shock rods, electric guns) are highly effective, especially against robots and groups due to paralysis effects.
- Managing limited health and energy is crucial; companions like Valerie and Inz provide healing support.
- Gadgets such as the N-ray scanner help detect invisible enemies, while wires are used to solve puzzles.
- Exploration involves searching for keycards, hacking terminals, and solving environmental puzzles (e.g., wire puzzles to unlock doors).
- Combat combines ranged weapons (shotguns, revolvers, electric weapons) and melee, focusing on positioning and cover.
- Grenades and explosives are powerful tools, especially in chokepoints.
- Inventory management, crafting, and upgrading weapons and armor (e.g., adding sights, shock barrels) are important.
- Companions have unique abilities, such as explosive attacks and healing, influencing combat tactics.
- Players encounter traps that require careful navigation or disarming, often using stealth or jumping to avoid damage.
- Dialogue choices, particularly in speech, impact persuasion and story outcomes (e.g., persuading Corbyn, confronting Montelli).
Strategies and Tips
- Invest in sneak and science perks to maximize sneak attack damage and electrical weapon effectiveness.
- Use companions strategically for healing and distraction.
- Prioritize shock/electric weapons for crowd control and robot enemies.
- Utilize the N-ray scanner gadget to detect invisible enemies and traps.
- Loot thoroughly for crafting materials and ammo like shock rods, which are cheap and plentiful.
- Approach combat patiently; lure enemies into chokepoints and use grenades and area effects.
- Save often, especially before risky areas or boss fights.
- Explore thoroughly for keycards and terminals to unlock new areas and story content.
- Dialogue options can open alternative paths or provide useful information; invest points in speech.
- Use stealth to bypass unnecessary fights or gain combat advantages.
Notable Features and Miscellaneous
- The player has a pet crab named Lucy, which can be summoned and petted.
- The game features rich environmental storytelling, with decayed architecture and faction-specific designs.
- Players can customize hats and armor, some providing gameplay bonuses like increased magazine size or movement speed.
- The world includes factions with complex relationships: Protectorate, Order of the Ascendant, Auntie’s Choice, Scrappers, and Glorious Dawn cultists.
- Puzzles involving wires and terminals require hacking or specific keycards.
- The stream includes lighthearted banter about pets, hats, and real-life anecdotes (e.g., Ted the cat getting shocked by an electric fence).
- Plans to continue the story and explore new locations like Golden Ridge and Free Market Station are mentioned.
Gamers and Sources Featured
- John – Main player and commentator
- Cla – Co-host/commentator
- Ted – John’s cat, featured in anecdotes
- Companions:
- Valerie (healer)
- Inz (new companion with explosive abilities)
- Asa (combat medic with explosive melee attacks)
- NPCs:
- Corbyn
- Montelli
- Victor Clemens
- Ruth Basar (Order of the Ascendant)
- Tristan Ralph (arbiter)
- Various faction members
- Chat Contributors: Ally, MG Steve, David, Mochen, Copper Hamster, Ro, Slurry Dude, Joel Hint, Jake, Aggie, and others who provided donations and comments.
This livestream offers a deep dive into The Outer Worlds 2 gameplay, combining story progression, combat tactics, exploration, and role-playing choices, enriched by the hosts’ commentary and community interaction.
Category
Gaming