Summary of "Why RuneScape’s Best Dungeon Was Deleted"
Summary of “Why RuneScape’s Best Dungeon Was Deleted”
Storyline and Background
The Stronghold Slayer Cave was once the largest and most popular dungeon in Old School RuneScape (OSRS), surpassing many other dungeons combined in size. It was intentionally designed as a central hub for Slayer tasks, conveniently located near a Slayer master (Neve) and a bank.
The dungeon was introduced about nine months after OSRS launched, during a time when the player base was small and development tools were limited. Initially, OSRS lacked many modern Slayer features such as Slayer points, task skipping/blocking, Slayer bosses, and the Slayer helmet.
The development team, consisting of Mod Ash and Mod Reach, aimed to reintroduce these features inspired by the original RuneScape content. However, they decided to implement only the rewards, not the associated quest (“Smoking Kills”).
Gameplay Highlights and Features
The Stronghold Slayer Cave was released in January 2014 as part of a batch of updates that included:
- Slayer point system
- Slayer reward shop
- New Slayer master Neve (based on a real player)
- Slayer helmet
- The massive Stronghold Slayer Cave itself
The cave allowed players to fight various high-level Slayer monsters only when on the corresponding Slayer task. It was highly efficient for training Slayer due to:
- Proximity to bank and Slayer master
- Ability to use cannons inside, dramatically speeding up kills
- Contained valuable monsters such as Abyssal Demons (dropping Abyssal Whips), Cave Krakens (dropping Tridents of the Seas), and Smoke Devils (dropping best-in-slot magic necklaces)
Over time, the cave expanded with new monsters and boss variants, including:
- Cave Krakens and Kraken boss (dropping Kraken Tentacle)
- Smoke Devils and Thermonuclear Smoke Devil boss
- Gargoyles (initially not cannonable by player vote)
- Black Demons and Blue Dragons (added later but without cannon use allowed)
Issues and Player Impact
The dungeon became overpowered and overcrowded, leading to:
- Intense competition for spots, especially among cannon users
- Toxic player behavior as people fought over limited space
- Many players blocking tasks to maximize time inside the cave, limiting Slayer diversity
Jagex realized the cave was not sustainable for the growing player base and that the game was far more popular than initially expected. The cave’s design was originally meant for a short-lived game, not the long-term success OSRS became.
Jagex’s Solution and Dungeon Removal
To address overcrowding and balance issues, Jagex proposed splitting the Stronghold Slayer Cave into multiple smaller Slayer dungeons spread across the game world. These new dungeons would:
- Feature specific themed monsters
- Allow some to be cannonable and others not
- Encourage exploration and variety in Slayer tasks
- Reduce competition and overcrowding
The idea was heavily supported by the community, including a popular Reddit mockup by user Gentle Tractor. In April 2017, a poll showed nearly 90% player approval for the split.
The update, called “Diverse Dungeons,” was implemented, drastically reducing the size and importance of the Stronghold Slayer Cave. The cave still exists but is now a small remnant of its former self.
Key Tips and Strategies Highlighted
- Using the Stronghold Slayer Cave was once the fastest way to train Slayer due to:
- Cannon usage inside the cave
- Close proximity to bank and Slayer master
- High concentration of profitable monsters
- Blocking tasks outside the cave increased the chance of getting tasks inside it.
- The introduction of multiple dungeons encouraged players to diversify Slayer tasks and explore new areas.
Sources and Featured Gamers
- Mod Ash and Mod Reach (Jagex developers)
- Neve (Slayer master in-game, based on a real player named Neve)
- Reddit user Gentle Tractor (community member who created a popular visual mockup)
- Video sponsor: Delete Me (data removal service)
Category
Gaming