Summary of "3-1"

Lesson Overview

This video is the third lesson in a 2D Game Programming course, focusing on creating a movable character on a tile-based map, similar to classic 8-bit RPGs like Dragon Quest or Final Fantasy.

The instructor begins by addressing classroom logistics—explaining the large room size and suggesting students move closer or use earphones for better audio during the lesson.


Key Content and Technical Highlights

Character Class Implementation

Sprite Sheet Details

Character Class Constructor

Drawing Logic

Testing and Animation


Additional Information


Conclusion and Next Steps

The session ends with a promise to continue character movement and animation in the next lesson, followed by a break before resuming.


Personalities Appearing

Category ?

Entertainment

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