Summary of "BEST Arrancar WEAPON Tier List | Type Soul"
BEST Arrancar WEAPON Tier List | Type Soul - Summary
This video provides a detailed tier list and analysis of Arrancar weapons in the game Rock Car, focusing on their effectiveness, combos, crits, and playstyle suitability. The host ranks each weapon from S to D tier, explaining their strengths, weaknesses, and ideal usage scenarios.
Weapon Tier Rankings and Highlights
S Tier (Top Tier - Best Weapons)
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Fire Knight Greatsword
- Great for passive play and cooldowns
- Decent M1 combo, large range, forward crit with hyper armor and jump extension
- Neutral crit guard breaks and can start combos
-
Aaramto
- Fast classic M1s, guard break crit with good mix-ups
- Great for speed builds
-
Dell
- Very fast M1s, huge hitbox crits with ragdoll effect
- Can throw while stunned, enabling clutch plays
-
Hollow Burden
- Fast M1s, long-range guard break crit with combo potential
- Fourth crit after charging is very fast and semi-true off parry
-
Nell Katana
- Fast M1s, very fast crit with almost no startup
- Can charge dash for gap closing
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Okiro Katana
- Smooth, fast M1s with great range
- Crit guard breaks fast, can be controlled mid-attack for mix-ups
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Serrusher
- Insanely fast M1s, crits combo extend
- Multiple variants, but avoid the highly telegraphed S crit
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Brim Job Claws
- Fast M1s with bleed effect
- Crit is fast, guard breaks, and can be extended with jump
-
Ellipson
- Decent M1s, crit has huge range and stun for combo extension
- Delayed crit timing can catch opponents off guard
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Heat Piercer
- Fast M1 combo, short range but spammable
- Crit throws projectiles causing guard breaks and fire damage
-
Nell Lance
- Slower M1s, but good ranged crit with hard-to-parry projectile
- Crit stun allows combo starts despite nerfs
-
Object (Aaramto variant)
- Plays like Keo, throwable from range, huge AoE guard breaks
- Spamable and great for combo extension
A Tier (Strong, Viable Weapons)
- Fire Knight Greatsword (moved down from S due to longer crit startup)
- Yamato
- Good M1s and crit, but crit is predictable and less combo-extending
- Narita Scythe
- Okay M1s, crit guard breaks and cripples opponents preventing flash stabs
- Siphon’s Wretch
- Medic weapon, decent range, party-wide siphon, combo extender
- New Masama
- Fast M1s, crit with hyper armor when un-sheathed, multiple style bar
- Soul
- Underrated, good M1s, crit launches enemies for combo pressure
- Scar
- Good M1s, decent crit but no combo extension
- Tessen
- Decent M1s, crit pulls enemies in and guard breaks but limited combo potential
- Carabel Dagger
- Fast M1s, two-part crit with guard break and healing/posture effects
B Tier (Decent but Outclassed or Situational)
- Pibbre
- Decent range, crit guard breaks and ragdolls but hard to combo extend
- Serpent Breaker
- Decent M1s but telegraphed, crit guard breaks and cripples
- Bear Gloss
- Decent M1s, delayed crit with stun but no true combos
- Unstable
- Okay M1s, crit guard breaks but telegraphed and hard to combo extend
- Carabel Dagger (borderline B/A tier)
- Tessen
- Siphon’s Wretch (borderline B/A tier)
C Tier (Below Average, Mostly Outclassed)
- Legacy Masama (Old Masama)
- Slow and telegraphed M1s, crit easy to cancel
- Blood Edge
- Crit no longer true, slow M1s
- Barrian’s Axe
- Long windup M1s, short-range crit, risky to use
- Cloud Splitter
- Cool M1s but crits have long end lag and are often mistimed
- Pibbre (Air Crit variant)
- High windup, low damage, not recommended
- Narita Scythe (borderline C/B tier)
D Tier (Weakest, Not Recommended)
- PD (Pride Demon weapon)
- Slow M1s, long crit lag, crit doesn’t guard break
- Easily punished if missed
- Cloud Splitter (also considered D tier)
Key Gameplay Tips and Strategies
- Fast and smooth M1 combos are crucial for pressure and maintaining offensive momentum.
- Crits that guard break and allow combo extension are highly valuable for starting or continuing combos.
- Weapons with hyper armor during crits or forward attacks provide safer offensive options.
- Telegraphed moves and long startup crits are risky and often punished.
- Some weapons excel in specific builds (e.g., speed builds benefit from Aaramto).
- Projectile or ranged crits can be used for zoning and combo setups but beware of nerfs affecting guard break properties.
- Mix-ups using jump extensions on crits can confuse opponents and extend combos.
- Avoid weapons with long end lag or slow attacks unless you have a specific gimmick or team setup.
Featured Gamer / Source
The tier list and commentary are provided by Type Soul, a content creator known for detailed game guides and tier lists in Rock Car.
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Gaming
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