Summary of "PERFECT Shoryukens (DPs): Street Fighter 6 Tips, Tricks And Input Shortcuts"
Street Fighter 6 — DP (Dragon Punch) input tips & tricks
Main idea
The video demonstrates reliable ways to perform Dragon Punch (DP) / reversal inputs in Street Fighter 6 using the d-pad and face buttons. The game registers d-pad inputs for longer than many players expect, so small thumb-position mistakes can cause accidental DPs or missed moves. The presenter shows simple input shortcuts, anti-air uses, and methods to avoid accidental DPs when linking into specials.
Key tips and strategies
- Use a “roll” input to make DPs consistent when linking from crouching normals:
- Roll from forward -> down, press medium punch (this primes the DP), then go to down-forward + fierce to finish the DP. This sequence reliably produces a DP when linking from crouch mediums.
- Avoid accidental DPs when walking forward into a crouch normal -> fireball:
- If you’re holding forward, you may accidentally input a DP when moving to down + medium into a fireball. Prevent this by moving the stick/d-pad to down-back first to clear the forward input, then input the crouch normal and fireball.
- Buffer DPs from crouch:
- You can buffer a DP while remaining crouched by rolling (down -> down-forward) into the DP input; the character will remain crouched and will DP if needed. This reduces visible startup and helps against jump-ins and cross-ups.
- Using DP vs cross-ups:
- A crouch-buffered DP lowers your hurtbox and can beat jump-ins/cross-ups. You can change the direction of the DP to handle cross-up situations.
- Option-select / advanced uses (teaser):
- There are technical option-selects that can force an invincible DP only when there’s a gap in an opponent’s string (acts as a gap detector). They reduce risk but are not foolproof — opponents can bait them (jab/block then punish). The creator plans to demonstrate these with a practice dummy once the game’s ready.
Step-by-step inputs
- Link crouch medium -> DP reliably
- Roll forward -> down
- Press medium punch (still rolling input)
- Move to down-forward + fierce (DP comes out)
- Avoid accidental DP when walking forward -> crouch medium -> fireball
- While walking forward, quickly move to down-back (clears forward)
- Press down + medium
- Input fireball (normal special motion)
- Buffer DP from crouch for anti-air
- From crouch, roll down -> down-forward
- Hold/press the DP button timing so the DP triggers on jump-in or cross-up
Warnings and caveats
- The game’s long d-pad input windows can produce unintended DPs — be mindful of thumb placement.
- Option-select DPs that punish gaps can be baited and punished if misused.
- Advanced demonstrations require setting up a practice dummy to show frame-perfect or gap-based setups; the creator will cover them in a future tutorial.
Like, subscribe, and click the bell for more tutorial content. The creator aims to help players transitioning from Mortal Kombat to Street Fighter.
Gamers / sources featured
- Shakely (video creator / channel)
- Twitter (messages referenced)
- Mortal Kombat players (audience/community reference)
- Ryu and Ken (character examples)
Category
Gaming
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