Summary of "On Worldbuilding: WHY are cities where they are?"

Summary of On Worldbuilding: WHY are cities where they are?

This video explores the various historical, economic, political, religious, social, and technological factors that determine why cities and settlements arise where they do. Using a fictional character, Graeme the wizard who likes cats, the video takes viewers on a journey through five distinct eras to understand city placement and growth, offering practical worldbuilding advice for writers, game designers, and creators.


Main Ideas and Lessons by Era

1. The Ancient Era

2. The Pre-Industrial Era

3. The Industrial Era

4. The Post-Industrial Era

5. The Future Era


Overarching Concepts


Methodology / Instructions for Worldbuilders


Additional Notes

The video includes a review and recommendation for Campfire Blaze, a worldbuilding and writing software:


Speakers / Sources Featured


This comprehensive overview provides a structured approach to understanding and designing city placement in fictional worlds based on historical and speculative factors.

Category ?

Educational


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