Video summary
đ´LIVE | ADVANCED mixing tricks you don't need to know lol
Main summary
Key takeaways
Quick recap
A live session where Andrew debunks and demystifies a number of âadvancedâ mixing tips that get hyped online. He walks through pan laws, DAW vs analog summing, LUFS loudness, signalâchain fetishism, bit depth / 32âbit float and dithering â explains what they actually do, shows quick examples (including a workâinâprogress song with the band Crusade), and repeatedly argues: donât obsess over tiny technicalities â finish music and mix with your ears.
âDonât obsess over tiny technicalities â finish music and mix with your ears.â
Main points and highlights
Pan laws and panning math
- Explanation: panning often reduces level on one side while some DAWs compensate by boosting the other (commonly â +3 dB).
- Practical gotcha: doubleâtracked guitars or vocals can seem louder in AB tests because of panâlaw math, but this is a small and rare issue.
- InterâDAW stems: different DAW panâlaw defaults can change perceived balance when moving stems between systems, though Andrew calls most of the panic around this overblown.
- Advice: be aware of pan laws, but donât let them derail your workflow â trust your ears and reference listening.
DAW summing vs analog summing
- Digital summing is mathematical (1 + 1 = 2); analog summing adds color/saturation so levels and perceived behavior differ.
- Analogâmodeled plugins can emulate the âspongeâ behavior of analog gear â useful, but not a magic fix.
- If using real analog gear, use VU metering and listen for the sound rather than blindly chasing numbers.
LUFS (Loudness Units Full Scale)
- LUFS measures perceived loudness over time (shortâterm vs longâterm).
- Transient peaks versus sustained material can change metering without matching perceived loudness.
- Practical reference: Andrew suggests around â6 LUFS as a starting place for modern rock/metal, but emphasizes using genre context and references.
- Advice: know streaming targets and use LUFS as a guideline, not an artistic dictator.
Signal chains
- The order of plugins/hardware sometimes matters, but thereâs no single âone true order.â
- Recommended approach: test different orders, flip things around, and listen â the best chain depends on the instrument and the goal.
- Andrewâs analogy: dressing â choose the order that fits the situation.
Bit depth, 32âbit float, and dithering
- 24âbit is sufficient for most projects; 32âbit float gives extra headroom and convenience but increases file size and isnât always necessary.
- Dithering matters when downconverting (e.g., highâres â 16âbit for CD), but most indie producers donât need to overthink it.
- Analogy and tone: crayon analogy for bit depth (illustrative, not technical advice).
Practical examples used
- Drum/snare comparisons to show subtle differences.
- Bass compression order tests.
- Pan tests demonstrating panâlaw effects.
- Workâinâprogress song by the band Crusade shown as a running example.
Big takeaways / tone
- Many âadvancedâ tricks are niche or overhyped â understand them, but donât let them stall finishing songs.
- Make decisions with your ears, use references, and test instead of following rules or YouTube âsecretsâ blindly.
- Differences shown were often subtle, reinforcing the point to focus on musical results over perfect technical purity.
- Delivery was light and personable with a few jokes and analogies (sponge vs concrete, keyboard knock, etc.), plus a plug for oneâonâone coaching.
Notable names / tools mentioned
- Andrew (host)
- Crusade (band â WIP song shown)
- Tools / DAWs / companies referenced: Studio Pro (shown), Reaper, Slate, UA, Waves
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