Summary of "đ´LIVE | ADVANCED mixing tricks you don't need to know lol"
Quick recap
A live session where Andrew debunks and demystifies a number of âadvancedâ mixing tips that get hyped online. He walks through pan laws, DAW vs analog summing, LUFS loudness, signalâchain fetishism, bit depth / 32âbit float and dithering â explains what they actually do, shows quick examples (including a workâinâprogress song with the band Crusade), and repeatedly argues: donât obsess over tiny technicalities â finish music and mix with your ears.
âDonât obsess over tiny technicalities â finish music and mix with your ears.â
Main points and highlights
Pan laws and panning math
- Explanation: panning often reduces level on one side while some DAWs compensate by boosting the other (commonly â +3 dB).
- Practical gotcha: doubleâtracked guitars or vocals can seem louder in AB tests because of panâlaw math, but this is a small and rare issue.
- InterâDAW stems: different DAW panâlaw defaults can change perceived balance when moving stems between systems, though Andrew calls most of the panic around this overblown.
- Advice: be aware of pan laws, but donât let them derail your workflow â trust your ears and reference listening.
DAW summing vs analog summing
- Digital summing is mathematical (1 + 1 = 2); analog summing adds color/saturation so levels and perceived behavior differ.
- Analogâmodeled plugins can emulate the âspongeâ behavior of analog gear â useful, but not a magic fix.
- If using real analog gear, use VU metering and listen for the sound rather than blindly chasing numbers.
LUFS (Loudness Units Full Scale)
- LUFS measures perceived loudness over time (shortâterm vs longâterm).
- Transient peaks versus sustained material can change metering without matching perceived loudness.
- Practical reference: Andrew suggests around â6 LUFS as a starting place for modern rock/metal, but emphasizes using genre context and references.
- Advice: know streaming targets and use LUFS as a guideline, not an artistic dictator.
Signal chains
- The order of plugins/hardware sometimes matters, but thereâs no single âone true order.â
- Recommended approach: test different orders, flip things around, and listen â the best chain depends on the instrument and the goal.
- Andrewâs analogy: dressing â choose the order that fits the situation.
Bit depth, 32âbit float, and dithering
- 24âbit is sufficient for most projects; 32âbit float gives extra headroom and convenience but increases file size and isnât always necessary.
- Dithering matters when downconverting (e.g., highâres â 16âbit for CD), but most indie producers donât need to overthink it.
- Analogy and tone: crayon analogy for bit depth (illustrative, not technical advice).
Practical examples used
- Drum/snare comparisons to show subtle differences.
- Bass compression order tests.
- Pan tests demonstrating panâlaw effects.
- Workâinâprogress song by the band Crusade shown as a running example.
Big takeaways / tone
- Many âadvancedâ tricks are niche or overhyped â understand them, but donât let them stall finishing songs.
- Make decisions with your ears, use references, and test instead of following rules or YouTube âsecretsâ blindly.
- Differences shown were often subtle, reinforcing the point to focus on musical results over perfect technical purity.
- Delivery was light and personable with a few jokes and analogies (sponge vs concrete, keyboard knock, etc.), plus a plug for oneâonâone coaching.
Notable names / tools mentioned
- Andrew (host)
- Crusade (band â WIP song shown)
- Tools / DAWs / companies referenced: Studio Pro (shown), Reaper, Slate, UA, Waves
Category
Entertainment
Share this summary
Is the summary off?
If you think the summary is inaccurate, you can reprocess it with the latest model.
Preparing reprocess...