Summary of "Are Post-Nerf Modular Bee Hives Still CRAZY in All The Mods 10?"
Are Post‑Nerf Modular Bee Hives Still CRAZY in All The Mods 10?
High‑level summary
- The creator previously demonstrated modular bees as the top‑tier resource farm. Versions 4.12 → 4.14 of All The Mods 10 introduced heavy nerfs that moved many recipes and mechanics toward endgame resources.
- Despite the nerfs, modular beehives remain massively productive if you invest endgame materials and fully automate the system (SFM + AE2). The video analyzes recipe changes, compares production to simulated hydroponic beds, and presents a new best build plus full automation.
Key changes / nerfs explained
- Crafting requirements moved to endgame materials:
- Many modular beehive components now require allthemodium, vibranium, unobtainium (unoptanium/unobtanium), etc., so you generally need to be mid/late game before building them.
- Netherite electrode changes:
- Much smaller speed boost (about 2.25× now).
- Recipe uses a Netherite block (not an ingot).
- Electrode eternal upgrade removed — electrodes wear out and must be replaced regularly.
- Treater block:
- Greatly increases production but consumes huge amounts of honey blocks; viable only with automated honey supply.
- Time acceleration:
- Time wand / tick acceleration still works in 4.14 (may be disabled later) and amplifies results dramatically.
Production comparisons (diamonds/sec)
- Simulated hydroponic bed: ~7–8 diamonds/sec.
- Earlier best modular‑bee setup (smaller): ~15–30 diamonds/sec (roughly 2× hydroponic).
- New endgame build (fully automated, treater + overclockers): observed processing bursts of ~700–1300 diamonds/sec — extremely high if you can supply electrodes and honey.
New best modular‑bee build
Core structure
- Stack: treater at bottom → alveary on top → another treater above; modular beehive placed centrally.
- Feeder and export hatch positioned for easy output and feeding (put the flowering/target block in the feeder).
- Surround the central build with nine modular alvearies total (center + eight around), and place eight beehive overclockers in the remaining spots.
Upgrades and bees
- Insert 4 Omega productivity upgrades in the central hive.
- Fill each alveary with 5 bees — total required = 45 bees (example: Diamond bees with high productivity).
- Place the appropriate flowering/target block in the feeder (e.g., diamond block for diamond bees).
Important construction tips
- Place treaters and alveary blocks in the right order so you can insert bees before the multiblock completes and locks you out.
- You may need to temporarily break a treater to access the central alveary to insert bees, then replace it.
Automation & wiring (SFM + AE2 + power)
- Use SFM (Steve’s Factory Manager) inventory cables touching all treaters and overclockers to:
- Insert electrodes into overclockers periodically.
- Insert honey blocks into treaters periodically.
- Pull comb blocks from the export hatch into an AE2 interface / processing chain.
- Use AE2 (Applied Energistics 2) with an oversized ME interface + crafting card to:
- Autocraft Netherite electrodes and honey blocks (keep stock by setting amounts).
- Store comb blocks for automatic processing.
- Quantum crafter tip:
- Use a smithing template in a quantum crafter to craft Netherite electrodes and cap them (avoid recursive crafting issues).
- Factory Manager timing:
- Default SFM task ran every 20 ticks; switching the export to trigger on redstone pulses and setting the timer to 2 ticks greatly improves throughput/export speed.
- Power:
- Provide a stable power source (e.g., ultimate energy cube + flux point) and ensure overclockers are charged each tick.
- Label blocks in SFM and push labels to the factory manager to control operations cleanly.
Performance and cost tradeoffs
- Output can be astronomical (hundreds to thousands of diamonds/sec during bursts), but:
- Electrode durability and huge honey consumption are significant running costs.
- Many endgame resources are required to build and maintain the setup (vibranium, unobtanium, allthemodium, Netherite blocks).
- The automation setup itself requires AE2/SFM infrastructure and crafting patterns.
Practical tips & gotchas
- Netherite electrodes cannot be made eternal now — automate replacement and supply.
- Treater consumes honey VERY fast — automate honey block production and input (use SFM).
- Use a quantum crafter to handle recursive Netherite electrode recipes reliably.
- Insert the bees before the multiblock closes (place treaters/alveary in the correct order).
- To maximize throughput, tick accelerate the whole setup — but expect heavy lag.
- Monitor SFM tasks and adjust timings (20 ticks → 2 ticks / redstone pulse) to match processing capacity.
Step‑by‑step build + automation summary
- Build center stack: treater → alveary → treater, place modular beehive in center; position feeder and export hatch.
- Surround with 8 additional alvearies and place 8 overclockers.
- Insert 4 Omega productivity upgrades into the central hive.
- Breed/prepare 45 bees (5 per alveary) and place them into alvearies (break treater if needed to access the center).
- Put target block (e.g., diamond block) into the feeder.
- Lay SFM inventory cables touching every treater and overclocker; label components and push labels to the factory manager.
- Create AE2 patterns for honey blocks and Netherite electrodes; set stock levels in the ME interface (example: 100).
- Use quantum crafter + smithing template to craft Netherite electrodes and cap counts.
- Configure SFM / factory manager to:
- Charge overclockers.
- Insert electrodes on a schedule.
- Insert honey into treaters.
- Export combs to the interface.
- Process combs in heated centrifuges and route outputs to storage.
- Optionally accelerate SFM & centrifuges with a time wand to massively boost throughput.
Verdict: Nerfs made modular beehive parts much more endgame and expensive to build and run, but the mechanic remains massively exploitable when automated and supplied with electrodes and honey. With the presented design plus SFM + AE2 automation, production still reaches hundreds–thousands of diamonds/sec during processing bursts.
Sources / featured
- Video creator (channel sponsor code referenced: John Hall)
- All The Mods (modpack and changes discussed)
- Barry Bite — sponsor / server host mentioned
- Mods and tools referenced:
- Modular Bees
- SFM (Steve’s Factory Manager)
- AE2 (Applied Energistics 2)
- Quantum Crafter
- Simulated Hydroponic Bed
- Treater
- Overclocker
- Heated Centrifuges
- Time Wand
Note: The author offers SFM code and patterns on their Discord channel.
Category
Gaming
Share this summary
Is the summary off?
If you think the summary is inaccurate, you can reprocess it with the latest model.
Preparing reprocess...