Summary of "the Original rules for WOMEN in D&D are Wild"
The Original Rules for WOMEN in D&D are Wild
Storyline / Context
The video explores the early, unofficial, and often bizarre rules for women characters in the original editions of Dungeons & Dragons (D&D), particularly from the mid-1970s and early issues of Dragon Magazine. These rules reflect the cultural attitudes of the 1970s, mixing sexism, objectification, and strange game mechanics that differ greatly from modern D&D.
It also discusses how original designers now view these rules with a modern perspective and acknowledges the evolution of gender representation in tabletop RPGs. A guest, Jinny, reacts to these old rules and guesses which ones are true or false.
Gameplay Highlights & Key Rules Discussed
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Women’s Charisma is Replaced by a Beauty Score Female characters do not have charisma scores; instead, their social abilities depend entirely on a randomized “beauty score” ranging from 2 to 20. Men cannot be “beautiful” under these rules.
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Witches and Seduction Spell Female spellcasting witches with a beauty score of 5 or below who try to seduce men will scare them to death instead of succeeding.
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Gendered Ability Scores Women have lower base strength scores than men; however, wisdom and other stats are generally the same. Some third-party supplements (e.g., City State of the Invincible Overlord) had different rules, such as women having lower wisdom than girls, but these were not official.
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Women as Thieves Female thieves are considered better than male thieves because high-level female thieves can cast spells without needing levels in magic classes, unlike males. The “seduction” spell can be cast even with low intelligence.
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Spells and Beauty Female characters do not get access to special spells based on beauty, but the effects of their spells vary depending on their beauty score.
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Male Cleric’s Celibacy and Seduction If a male cleric fails a saving throw (score 7 or below) against a woman’s seduction, he loses his celibacy and all related benefits.
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Charmed Humanoid Monsters If a woman charms a humanoid monster (e.g., centaur, gargoyle), the monster will lay down its weapons, kidnap her, and carry her off to its lair.
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Dwarven Women’s Beauty Requirement Dwarven women need a higher beauty score to successfully seduce a human man compared to elves.
Strategies & Key Tips
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Character Creation Was Brutal and Randomized Players could not choose their beauty or ability scores; everything was rolled randomly, which could heavily affect gameplay, especially for women.
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Playing Female Thieves Was Optimal Due to spellcasting abilities unique to female thieves, playing a woman thief was strategically advantageous.
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Understanding the Historical Context These rules were attempts to attract women to a male-dominated hobby but were heavily influenced by the sexist attitudes of the time.
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Modern D&D Treats Genders Equally Since 2nd Edition, men and women have been treated the same in character creation and gameplay.
Cultural & Design Insights
The rules highlight the 1970s’ gender biases and how femininity was both objectified and imagined as a source of power in a very specific way. Early designers aimed to include women players but did so with problematic assumptions.
The video reflects on how these rules serve as a historical artifact showing the evolution of RPG design and societal attitudes. It also mentions a modern 5e supplement, Pilgrims of the Empire’s End, which focuses on political intrigue and moral complexity, contrasting with the simplistic and sexist early rules.
Additional Notes
- The video references other content for deeper dives, such as a video by Ziggth on the same topic.
- The creator donates half of the channel’s ad revenue to charity and funds content through Patreon.
- The video briefly mentions other amusing old rules, like dwarven women needing higher beauty scores to seduce humans.
Sources & Featured Gamers
- Jinny: Female guest reacting to and guessing the truth of old D&D women rules.
- Tim Casque: Early D&D designer who reflects on the original rules with a modern perspective.
- Ziggth: Creator of a detailed video on early D&D gender rules (linked in the description).
- Wizards of the Coast: Referenced for 2023 data on gender distribution in D&D players.
- Pilgrims of the Empire’s End: Modern 5e supplement mentioned as a contrast to old rules.
Summary
The video humorously and critically examines the original, sexist, and wild rules for women in early D&D, highlighting their absurdity and historical context. It contrasts these with modern inclusive game design and discusses the evolution of gender representation in tabletop RPGs.
Category
Gaming