Summary of "The Absolute Shambles of Cities: Skylines II"

Summary of The Absolute Shambles of Cities: Skylines II

Game Storyline & Background

Cities: Skylines II was developed by Colossal Order and published by Paradox Interactive. It aimed to be a deeper, richer city management simulation following the success of the original Cities: Skylines. However, the launch was disastrous due to severe performance issues caused by attempts to force Unity engine systems into the game.

The game was released prematurely, leading to widespread player disappointment and a tarnished reputation. Despite financial pressures and baffling decisions, Colossal Order and Paradox committed to fixing the game and delivering promised DLCs. After two years, the game still hasn’t met expectations, and console versions remain indefinitely delayed.

The final major update included features such as bikes, old town buildings, and a beta modding editor.

Gameplay Highlights & Issues

Development & Support Changes

Colossal Order is leaving the project, with their development role ending before 2026. Paradox Interactive retains the intellectual property (IP) and will hand development over to Iceflake Studios, an internal Paradox team experienced in city-building and management games but primarily known for mobile titles.

Iceflake Studios will focus on:

Paradox Interactive’s Strategy & Challenges

Paradox has a history of handing off projects to different developers, sometimes with mixed or poor results (e.g., Vampire: The Masquerade Bloodlines 2, Prison Architect). This handoff is risky because new developers must quickly understand complex custom tools, systems, and community expectations.

Paradox is motivated to continue Cities: Skylines II due to its commercial importance (over 2 million copies sold) and its role as a flagship city-building franchise. Their restructuring focuses on core competencies, leaning heavily on modding communities to extend the game’s life and value.

The company is under financial pressure, especially after costly failures like Vampire: The Masquerade Bloodlines 2. Paradox recently acquired another city management developer (creators of Tropico and Surviving Mars), signaling continued investment in the genre.

Key Tips & Takeaways

Contextual Notes


Featured Sources & Gamers

Other referenced studios: Hard Suit Labs, The Chinese Room, Double1, Koku, Tantalus, Nimble Giant Games, Hairbrain Schemes

Mentioned Paradox titles: Victoria 3, Europa Universalis 5, Vampire: The Masquerade Bloodlines 2, Prison Architect, Star Trek Infinite, Lamplighters League


This summary captures the troubled development, ongoing support challenges, and future outlook for Cities: Skylines II as discussed in the video.

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