Video summary

Forgotlings - Gone But Not Forgotten

Main summary

Key takeaways

Gaming

Quick pitch

Forgotlings (video: “Forgotlings - Gone But Not Forgotten”) — a sequel/spin-off set in the same world as Forgotten Anne. A melancholic, beautifully animated adventure about sentient lost objects. The presenter (John of Many A True Nerd) praises its visuals, soundtrack and relaxed exploration while showing the early chapters.

Storyline (major beats)

  1. You play Fig, a bipedal “forgottling” (a lost object brought to life). The opening is a flashback to Fig’s “birth” — being lost in the real world and waking in the Forgottlings realm.
  2. Fig is initially found/claimed by a black-clad character (Kuro/Curo) then ends up at Camp Discovery, where new spawns are refurbished, assigned “purposes,” and prepared for an auction.
  3. Camp activities include trials (platform/obstacle course), combat training, grooming/presentation, and playing Ena (a strategic board game) to determine placement and value.
  4. The auction/market plot: new spawns are sold to tribes or buyers. Rebels (Sting, Sylvia, Plank and allies) plan a rescue to stop the new-spawn trade.
  5. During the auction a larger threat appears (an eclipse creature / “lost pieces” swarm and a strange long-armed entity). Chaos ensues and the escape/rescue unfolds.
  6. Fig ends up back aboard the Valair with the rebel crew, heading toward Agora; mysterious/time-loop elements hint at links to the ending of the first game (Anna/device/prophecy).

Gameplay highlights

Visuals & tone

  • Gorgeous 2D/2.5D art, smooth animation and a mellow, atmospheric soundtrack — strongly reminiscent of Forgotten Anne.

Core mechanics

  • Platforming: jumps, slides, wall-jumps, rope swings and vertical exploration.
  • Light combat: standard attack, thrust/stab (longer reach), heavy hits (flick stick + attack), blocking and counters.
  • Stealth: hide from mechanical owls, use cover and movable objects (buckets) to sneak.
  • Mini-games and trials:
    • Timed flag-collection obstacle course (platforming + routing/timing).
    • Combat range / training fights with basic enemies.
    • Ena — a turn-based board game with placement of tiles/stones that have special powers (control squares, block captures, move other pieces).

Exploration

  • Collect crystals and special stones (Anima shards/power stones) used for progression and in Ena.

Strategies & key tips (from the playthrough)

Platforming

  • Use wall-jumps and rope swings to access high routes.
  • Crouch to pass low tunnels and take alternate 3D pathways to avoid obstacles (e.g., go around docks rather than sneak past owls on the same level).
  • In timed courses, prioritize flags that give the biggest time benefit; skip flags that aren’t worth the time.

Combat

  • Use the thrust/stab to keep distance and poke enemies.
  • Heavy attacks require flicking the stick + attack — timing matters.
  • Block enemy attacks and follow with a counter for reliable damage.
  • Use buddy abilities (e.g., Dilla’s blinding move) to create openings.

Stealth / rescue

  • Time movement to owl patrols and stay behind cover.
  • Use higher routes rather than ground-level patrols when possible.
  • Hide in environmental props (buckets/boxes) when available.

Ena (board game) tactics

  • Special stones have powers — use them to prevent opponent captures and to separate their groups.
  • Don’t burn powers too early; save reactive powers for critical turns.
  • Consider sacrificial or tactical losses to avoid escalating violence in the narrative (the playthrough deliberately loses one match to avoid a fight).

General

  • Explore for extra crystals and power stones — they matter for mini-games and story outcomes.
  • Talk to NPCs — story and faction choices (joining or staying neutral) unfold from dialogue and choices.

Notable characters, places & concepts

  • Main characters: Fig (player protagonist); Kuro / Curo (initial captor); Dilla / Dyla (companion/groomer); Sting, Sylvia, Plank, Kath (rebel/allied characters).
  • Other figures: Buck, Bishop, Safe (new-spawns met on Valair); Vandor; Marco Greyhead (catcher / trader); Alpha (camp champion); Clock / Clank (instructors); Poco (camp workers).
  • Places: Camp Discovery, Pono Islands, Market Island (auction), Valair (ship), Agora.
  • Concepts: lost pieces, crystallization, shooting stars (forgottlings with stronger memories/abilities), Ena (board game).

Overall impression from the video

The playthrough presents Forgotlings as a gorgeous, narrative-driven adventure that mixes light combat, platforming, stealth and slow-paced exploration. It captures the melancholic charm of Forgotten Anne while adding variety through trials, mini-games and stealth/rescue sequences. The presenter enjoyed the world, characters and tone, and found it relatively short but very satisfying.

Gamers / sources featured

  • John (Many A True Nerd) — video narrator/player
  • Forgotten Anne — referenced as the original game / universe source
  • Game played: Forgotlings (video title: “Forgotlings - Gone But Not Forgotten”)

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