Summary of "Baldur's Gate 3 - Part 16 - Going Hag Wild"

Baldur’s Gate 3 - Part 16 - Going Hag Wild


Storyline Overview

The party explores the lair of a hag named Auntie Ethel. The protagonist is cursed with a magical eyeball given by the hag, allowing her to spy through the player’s eyes, which complicates stealth and combat.

The lair resembles a twisted museum displaying victims who either made deals with the hag or tried to rob her, often suffering grim consequences due to poorly worded wishes. Throughout the exploration, the party encounters various trapped souls and victims—some cursed or petrified—and attempts to help or heal them, though not all efforts succeed.

Among the unusual encounters is a talking door, a former victim transformed by the hag. As the party prepares for a confrontation with Auntie Ethel, they face illusions and duplicates designed to confuse and attack them.

After a tough battle involving managing illusions, traps, poison gas, and multiple enemies, the party defeats the hag. Auntie Ethel offers a deal to spare her life in exchange for power, but the player refuses and finishes her off.

The party rescues a character named Merina and reflects on her tragic story involving a lost baby and husband. The episode concludes with the party exploring the hag’s workshop, finding loot, and setting up future quests.


Gameplay Highlights & Strategies


Key Tips


Featured Gamer / Source


This episode focuses on a challenging and atmospheric encounter with a hag, combining exploration, puzzle elements, and tactical combat, culminating in a significant boss fight and important narrative developments.

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