Video summary

COMMENT AVOIR un MAXIMUM d'INVOCATIONS et d'ANNULITH sur NTE ? GUIDE ULTIME ! Neverness To Everness

Main summary

Key takeaways

Gaming

Storyline (high-level)

The subtitles don’t focus on a narrative plot. Instead, they explain Neverness To Everness (NTE) progression and how to maximize resources—especially annulites (premium currency), summons/invocations, and cancellation/“annulation” items—so players can obtain more characters faster.

Gameplay / systems highlights

  • Main goal of the video: maximize the total number of summons/invocations and annulites (and note whether rewards are permanent or temporary).
  • Farming is emphasized through many repeatable or checklist-like sources, including:
    • Inbox/email rewards
    • Live-stream codes
    • Monthly store exchanges
    • Daily/episode quests
    • Event testing for limited characters
    • Exploration guide completion
    • Achievements
    • City Mania / housing / endgame modes
    • Open-world collectibles (crow/oracle stones, chests, side objectives)
    • Minigames/hobbies (fishing, racing, etc.)
  • Many activities work like checklists / Pokédex-style objectives, where completing entries grants annulites.

Key strategies & “best order” of farming

1) Claim all temporary rewards early (version-locked)

  • Inbox/email rewards (for 1.0) before the end of version 1.0:
    • After introduction, emails include temporary summons and annulites.
    • Rewards like the April 30th annulites are only available during version 1.0, so they won’t appear if you watch later.
  • General advice: collect inbox/store resets correctly—missing early store resets can reduce rewards.

2) Use live-stream codes for temporary summons

  • During 1.0 live stream: 3 “no-cancel” codes, repeated each live stream.
  • Upcoming: 1.1 live stream will also provide three codes (each reportedly 100 cancellations).
  • Reminder: the creator notes copy/paste from the pinned comment, with a “before May 13th” type reminder.

3) Monthly store economy: Lost Coins + Lost Coin exchange

On the 1st of every month (shopping center / fair exchange / lost coin exchange):

  • Get:
    • 5 temporary wishes
    • 5 permanent wishes
    • 20 keys
  • Keys are summons that unlock temporary bows, which must be exchanged using Lost Coins.
  • For 1.0, the creator notes two store resets were available (April + May), but the first may already be gone depending on when you start.
  • Estimate:
    • Buying everything each month requires about 2100 Lost Coins.
    • If you don’t summon much, prioritize temporary wishes.

4) Hunter level progression = major long-term gains

  • Anomaly Hunter Journey event (always present):
    • Multiple tiers total an estimate of:
      • 35 permanent wishes
      • 25 keys
      • 10 temporary wishes
  • Extra: “Hunter’s reward” tab gives additional rewards by hunter level.
    • Hunter level 60 yields (as stated): temporary summons + 1200 annulites
  • Ascension quests at certain hunter levels grant additional temporary wishes (total listed as 9).

5) “Small” quest sources add up to big totals

  • Daily login (14 days):
    • Up to 12 temporary wishes
    • Unclaimed days accumulate
  • Exploration/episodes + spin-offs (version 1.0 figures):
    • Total stated: 1080 annulites
  • Open-world side quests (blue tabs):
    • If completed all: 1180 annulites
  • Bond quests:
    • Not always always available; requires prerequisites (e.g., affinity thresholds).
    • Creator says immediate value is relatively small and recommends doing them “as you go,” with separate “link reward” totals.
  • Anomaly commissions / exploration content:
    • Regular anomalies: up to 1400 annulites
    • High-risk anomalies (if available / meeting criteria): up to 1680 annulites
  • Collectibles / chests:
    • Chests are described as producing more annulites once unlocked after combat.

6) Exploration guide completion = repeatable-style checklist rewards

  • The Exploration Guide is organized into pages:
    • Completing objectives on each page grants summoning rewards, including:
      • 3D permanent (as stated)
      • 975 annulites per page completion (as referenced)
  • Achievements:
    • Very large number of achievements overall
    • Creator claims you can earn up to 3600 annulites over time without focusing too hard.

7) City Mania (45 levels) + Housing = steady currency

  • City Mania:
    • 20 annulites per level, except multiples of 5 where the reward becomes 160
    • Total estimate for 45 levels: 2140 annulites
  • Housing (under City Mania → Properties):
    • Collect/upgrade via furniture and “collector value”
    • Creator claims over 620 annulites possible

8) Endgame: Rails modes (Circle of Fracture + Prime Circuit)

  • Permanent part: “Circle of Fracture”
    • 10 levels, each offering 3 badges
    • 160 annulites per 3-badge milestone
    • Total claimed: 1600 annulites
  • Temporary/reset part: “Prime Circuit”
    • Requires completing Circle of Fracture
    • Completing all stops yields 700 annulites
    • Creator is unsure if reset timing always matches, but for 1.0 it resets per update
  • Additional progress rewards in this mode total: 260 annulites

9) Minigames/hobbies for extra annulites (more checklist rewards)

  • City guide event: 170 annulites
  • Bow collection mini-event: 110 annulites
  • “Terrorists’ obis / pink leg-breaking” mode (unlocked at City Mania level 10):
    • Rewards include funds and cancellations per cycle
    • Also annulites: 1500 total
  • Other hobby modes:
    • Fishing: 650 annulites
    • Car racing: 720 annulites
    • Prison video mode: 300 annulites for exchanging 4 items from an NPC called Spider

10) Limited character testing grants annulites

  • You can test new limited S-rank characters via:
    • Event menu → hourglass → “repeat for the market opening”
  • For each new limited character, reward includes 20 additional annulites.

Mentioned gamers/sources (as stated in subtitles)

  • Ota Studio (credited for codes and stated system details)
  • No individual gamer/creator names are clearly stated as “featured” beyond the narrator speaking in first person.

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