Summary of "The Update That (Almost) Killed RuneScape"

Concise summary

Old School RuneScape (OSRS) nearly implemented a corporate partnerships program that would have introduced partnership-tied cosmetics into the game. Community backlash and developer intervention prevented it: every proposed item was polled, all 23 questions failed (roughly 70% “no”; 75% “yes” was required), and Jagex accepted the result. Jagex has since shifted toward partnerships that do not alter core in‑game cosmetics or achievement signals.

Timeline / story outline

  1. 2011 — Jagex ran retail/browser promotions (e.g., Ornate Katana, Chrome Goggles), which later fed player distrust of corporate promos.
  2. 2015 — Bonds introduced: a controversial but player‑approved microtransaction letting players buy membership (or sell for in‑game gold).
  3. April 2017 — First Twitch Prime (Prime Gaming) OSRS promotion: a free month of membership only (well received).
  4. 2018 — Twitch Prime promo with a temporary exclusive purple skin (Prime-only for six weeks, then released to everyone); alarmed some players who saw parallels to RuneScape 3’s microtransaction path.
  5. July 2019 — Jagex published “Partnerships and Old School” and proposed 23 partnership-tied cosmetics/content items (skin colors, emotes, PoH decorations, teleport animations, etc.), stating they would be cosmetic, fit the art style, and be polled.
  6. Community backlash and memes criticized perceived exclusivity and a slippery slope to microtransactions.
  7. Poll: all 23 questions failed (about 70% “no”; 75% “yes” required). Jagex closed the poll early and accepted the result.
  8. Behind the scenes: developers Mod Ash and Ma Kieran insisted on polling the content rather than adding it without a vote — their intervention was crucial.
  9. Aftermath: Jagex pivoted to partnerships that don’t change the game (events for Prime users, physical merch, hardware, crossovers, Creator Crafted goods, plushies), leaving cosmetic/game-changing items out of the core game.

What was being proposed (high level)

The formalized partnerships program contained 23 proposed items/questions. Sample items included:

Key context and arguments discussed

Why players objected

Why some players accepted bonds

Practical tips and takeaways for players

All 23 partnership questions failed in the public poll, and Jagex accepted the result rather than imposing the proposed cosmetics.

Outcome and current approach

Jagex abandoned the plan to add partnership cosmetics without overwhelming player consent, accepted the poll results, and moved toward partnerships that promote the game without adding game-changing or achievement-cheapening cosmetics. Current partnerships focus on events, peripherals, merch, and non‑invasive collaborations.

Sources / people and organizations referenced

Category ?

Gaming


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