Summary of "Gamifying Work, with Jesse Schell (2019)"

Gamifying Work (Jesse Schell, 2019)

Main ideas and lessons

Design methodology (step-by-step checklist)

  1. Define the change objective precisely: what behavior, habit, or decision should change, and how will you measure it?
  2. Investigate why the change hasn’t happened—identify barriers (lack of feedback, poor training, social norms, lack of autonomy, emotional disengagement, etc.).
  3. Study the work/training context and stakeholders (who’s involved, social relationships, incentives, constraints).
  4. Brainstorm solutions targeted to those root causes (not generic gamification).
  5. Prototype an intervention tailored to the context (examples: feedback drills, emotionally-driven narrative scenarios, group training simulations, social/team mechanics, customization like music or autonomy).
  6. Test the prototype on real users and measure behavioral outcomes, not just short-term engagement.
  7. If the initial approach fails, analyze why and iterate (consider shifting from feedback-focused to emotionally-engaging or social designs if appropriate).
  8. Prefer solutions that restore or leverage meaningful social dynamics and emotional salience rather than only surface-level rewards (points/badges).
  9. Scale the approach that demonstrably changes real-world decisions and habits.

Illustrative examples

Other notes

Speakers / sources featured

Category ?

Educational


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