Summary of "H1: Webinar Solusi Mudah Mendesain Media Pembelajaran Menyenangkan berbasis Deep Learning dan AI"
Summary of the Webinar
“Solusi Mudah Mendesain Media Pembelajaran Menyenangkan berbasis Deep Learning dan AI”
Main Ideas and Concepts
1. Introduction and Context
- The webinar is a national event targeting Indonesian teachers, focusing on easy and innovative solutions for designing engaging learning media using deep learning and artificial intelligence (AI).
- Organized through collaboration among teachers and educational institutions, moderated by Naswa Buma Octavia.
- Participants come from diverse regions across Indonesia, reflecting wide interest and enthusiasm.
2. Webinar Structure and Rules
- The webinar spans two days (July 23-24, 2025), with sessions starting at 7:30 PM Western Indonesian Time.
- Participants must keep cameras on, can raise hands or unmute to ask questions, and are required to fill out official attendance links.
- Each session includes a 75-minute presentation followed by a 15-minute Q&A.
3. Speaker Introduction
- Mrs. Teresia Sri Rahayu (Ibu Tere or Cikgu Tere) is the main speaker.
- She is an elementary school teacher from East Nusa Tenggara, a technology ambassador for the Ministry of Education and Culture, and a Canva teacher ambassador.
- Known for inspiring and motivating teachers, she actively shares educational content on social media.
4. Core Webinar Content
Deep Learning Framework
- Deep learning (in-depth learning) in education is defined as a conscious, meaningful, and enjoyable learning process.
- It is an approach, not a new curriculum, aligned with the current Education Unit Curriculum (KSP).
- Emphasizes holistic learning addressing cognitive, affective, and psychomotor domains.
- Highlights the importance of fostering resilience and future competencies due to unpredictable challenges and technological advances like AI.
- Stresses the need to improve education quality, high-order thinking skills (HOTs), and reduce educational inequality in Indonesia.
Why In-Depth Learning is Needed
- To build student engagement and active learning.
- To encourage creativity and innovation among teachers.
- To improve technology adaptation by teachers and students.
- To foster mutual respect for human dignity and values.
- To prepare students for Indonesia’s Vision 2045 and demographic bonus.
The 8334 Formula Framework
A simplified framework to understand deep learning:
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8 Dimensions of Graduate Profile: Faith/devotion, citizenship, creativity, independence, communication, health, collaboration, critical reasoning.
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3 Learning Principles: Awareness (consciousness), meaningfulness, and joy.
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3 Learning Experiences: Understanding, applying, reflecting.
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4 Outer Components: Learning environment, digital utilization, pedagogy, and assessment.
Teachers are encouraged to incorporate these dimensions and principles into lesson planning and media design.
Teacher’s Role in Deep Learning Implementation
- Planning:
- Identify student characteristics beyond learning styles, including interests and socio-cultural background.
- Map learning objectives to the 8 graduate profile dimensions.
- Select effective learning media.
- Determine pedagogical practices (e.g., project-based learning, problem-based learning).
- Design learning experiences covering understanding, applying, and reflecting stages, possibly over multiple sessions.
- Develop appropriate assessment instruments aligned with learning objectives.
- Emphasizes flexibility and adaptation to local realities, such as infrastructure limitations in 3T (remote) areas.
Types of Learning Media Used by Teachers
- Common media: pictures, presentation slides, learning videos, concrete models, and self-made models.
- Less commonly used: flashcards, educational games, and interactive multimedia.
- Interactive multimedia (MPI) is highlighted as highly effective because it caters to multiple learning styles (visual, auditory, kinesthetic).
Criteria for Effective Learning Media
- Attracts and maintains student attention and motivation.
- Relevant to learning objectives.
- Suited to student characteristics and interests.
- Interactive to encourage active participation.
- Innovative and varied to maintain engagement.
- Accessible to all students, including those with disabilities and in areas with limited infrastructure.
- Creates a fun and productive learning environment.
- Easy to use and not burdensome for teachers or students.
Example: Using play money to teach place value in mathematics, allowing group work and presentations to make learning meaningful and joyful.
Example of Media Created
- A digital learning media about the solar system made with Canva.
- Features interactive elements such as animations, clickable planets, gravity simulations, and quizzes.
- Demonstrates how digital media can make learning exploratory and engaging.
- Emphasizes accessibility without requiring paid software or advanced skills.
5. Closing Remarks
- Teachers do not need to be overly sophisticated but should be fully present and supportive in students’ growth.
- Encouragement to continue learning and practicing media design with AI tools in upcoming sessions.
- Reminder to remain vigilant against fraudulent messages related to attendance or participation.
- Appreciation for participants and anticipation for the next session.
Detailed Methodology and Instructions for Teachers
Before Designing Media
- Understand the deep learning framework and the 8334 formula.
- Identify student characteristics beyond learning styles (including interests and socio-cultural background).
- Choose which graduate profile dimensions to target per learning objective.
- Align media and pedagogy with learning objectives and student needs.
Media Design Criteria
- Ensure media attracts and motivates students.
- Make media relevant to the lesson’s goals.
- Adapt media to students’ interests and environment.
- Include interactive elements to foster active participation.
- Innovate and vary media types to maintain engagement.
- Ensure accessibility for all students, including those with disabilities.
- Create a fun and productive learning atmosphere.
- Keep media manageable and not burdensome for teachers or students.
Learning Experience Planning
- Plan learning in stages: understanding → applying → reflecting.
- Spread these stages over multiple sessions if needed.
- Use reflection not only at the end but as an ongoing process, including self-assessment.
Use of Technology and AI
- Incorporate digital tools and AI to create innovative learning media.
- Use free tools like Canva for media creation.
- Prepare to use interactive multimedia for diverse learning styles.
- Adapt technology use to local infrastructure realities (e.g., offline options for areas with limited internet).
Assessment
- Determine appropriate assessment instruments aligned with learning goals.
- Use initial, formative, and summative assessments.
- Incorporate self-assessment and reflection.
Engagement and Interaction
- Use quizzes and interactive polls during sessions.
- Encourage group work and presentations.
- Use real-life contexts and relatable materials (e.g., play money for math).
Speakers and Sources Featured
- Naswa Buma Octavia – Moderator of the webinar.
- Mrs. Teresia Sri Rahayu (Ibu Tere / Cikgu Tere) – Main speaker, elementary school teacher, technology ambassador for the Ministry of Education and Culture, Canva teacher ambassador, content creator.
- Other teachers mentioned or shown in polls as examples of media users or contributors: Mrs. Desi Sri Utami, Mrs. Ela, Mrs. Fitriani, Mr. Wawan Setiawan, Mr. Abdullah, Mr. Arta, Mrs. Adik Iramb, Mrs. Neli, Mr. Rowi.
This summary captures the essence of the webinar, highlighting the educational philosophy, practical guidance for media design, and the integration of deep learning and AI in Indonesian education.
Category
Educational