Summary of "They Put Board Games on Pens???"
Overview
Polygon Donut kicks off by mocking the early-2000s toy world for producing ridiculous gimmicks, then zeroes in on a real novelty: board game pens—pens whose backs contain condensed, sometimes functional board games. He buys a pile of them to answer the big questions: Do they actually work? Are they fun? Can you still use them as pens?
The main “board game pen” highlights
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Connect 4 Pen
- To write, you can use it as a pen—but pieces fall out as soon as you mess with it.
- He demonstrates it’s fully playable, but setup is required, making it inconvenient as both a pen and a game.
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Operation Pen
- It “works” surprisingly well: it beeps while you try to pull parts out.
- The constant beeping freaks him out, and the dangling setup makes it tense and funny—he reacts like it’s actually medical malpractice.
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Yahtzee Pen
- A lazier design: basically a container with dice and an absurdly tiny scorecard.
- He jokes it’s more useful as an emergency candy container than for real Yahtzee.
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Trouble Pen
- The standout gimmick: a satisfying dice popper mechanism that makes it an S-tier fidget toy.
- He tries to play the board at microscopic scale and quickly has “casualties” as pieces fly/die constantly—technically possible, but impractical.
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Scrabble Pen
- He’s shocked by the effort: it includes a full board and hundreds of tiny magnetic letters.
- He uses tweezers to play and even lands a successful first word (“Burger”), including double-letter scoring.
- Still, it’s “effort for nothing” because playing at that scale is absurdly tedious.
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Chest / “Chess” Pen
- A chess-like setup appears, and he spends minutes assembling it.
- The magnets are weak; pieces keep threatening to fall because of his large fingers—he can move pieces, but can’t realistically play a full game.
The “Monopoly pen” bait-and-switch
- He presents a Monopoly pen, excited to play… but it turns out to be a Monopoly-themed scam: the Monopoly/pieces inside are not truly usable.
- It’s sold like it’s a real functional board game pen, and he calls out the misleading design.
- His reactions escalate from disbelief into “we got scammed” energy, repeatedly confirming it’s decoration-only.
Creative toy pens (more ridiculous than playable)
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Etch-a-Sketch pen (and themed variants, including SpongeBob, plus Mickey and Disney princess editions)
- He argues it’s redundant: why attach drawing tech to a pen when you already have a drawing toy.
- The SpongeBob/Mickey variants get mocked for being weird, uncomfortable, and overly random.
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Lite-Brite pen
- He tries building a design with tiny pegs, loses pieces, and finds the light is weak (only the bottom seems to glow).
- It’s too fiddly and doesn’t stay solid like the real thing.
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Lincoln Logs pen
- He struggles to build the tiny log cabin; it’s fragile and one wrong move ruins it.
- He jokes it’s better used for snacks than as a toy pen.
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Tinker Toy pen
- Even worse: poor fit/quality control means pieces don’t assemble properly, and he can’t really build anything.
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Play-Doh pen
- One of the most extreme deviations from “pen” functionality: you have to hold it down, and the ballpoint mechanism barely works.
- The included Play-Doh from 2004 is described as crystallized/inedible-looking until he buys new Play-Doh to test.
Weapon + pen concepts (shock value)
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Nerf pen
- Bulky and extendable, it loads a dart—but it’s weak and impractical.
- Still, it’s visually hilarious.
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Super Soaker pen
- Actually more dangerous/fun because it holds water and squirts decently far.
- He jokes about needing to defend himself while signing papers and recommends it as a prank deterrent for job applications.
The few that pleasantly surprise him
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Barrel of Monkeys pen
- He’s shocked it genuinely plays: monkeys link up properly at micro scale and it “works” reliably enough.
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Transformers remote-control car pen (Bumblebee)
- He’s stunned it actually moves—it’s basically a mini remote car controlled via the pen mechanism.
- But it’s top-heavy and too large to write, and controls are limited to forward/reverse (no turning button).
Closing takeaway
He concludes board-game/novelty pens have no real practical value, but they’re impressive in craftsmanship. Some parts function technically (dice poppers, magnets, tiny boards), even if they’re nearly impossible to use comfortably. He ends by joking he’ll use the Trouble pen for signing contracts because he likes the dice fidget.
Main personalities (as portrayed in the video)
- Polygon Donut (the narrator/reviewer)
Category
Entertainment
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