Summary of "Pokémon Sword and Shield's "Rare Shinies" (that are actually common)"

Core idea

Sword & Shield (and some other Pokémon games) display two visual shiny variants: star sparkles and square sparkles. Square sparkles are generally treated as the rarer/desirable variant, but the actual star vs square split depends entirely on how the game generates that specific Pokémon (its origin and whether a “force shiny” routine ran).

Short takeaway: whether a shiny is a star or a square depends on how the game produced that Pokémon, not on a universal visual probability.

How the “force shiny” function breaks the intended distribution

Encounter methods that call force-shiny (mostly produce square shinies)

These methods usually force the Pokémon to be shiny, and therefore tend to produce square sparkles:

Methods that preserve the star/square ratio (do not rely on force-shiny)

These rely on extra independent P-rolls rather than forcing shininess, so they keep the generation’s usual star vs square odds:

Important exceptions and special rules

Practical tips for shiny hunters

Sources and creators mentioned

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