Summary of Ideation and Level Pitch | Level Design Devlog #2

In this episode of the Level Design Devlog, Ryan discusses the pre-production phase of creating a World War II first-person shooter game, focusing on the ideation and level pitch process.

Storyline Overview

Gameplay Highlights

Key Tips for Level Design

Featured Gamers/Sources

Notable Quotes

07:17 — « Let your curiosity guide you; I know that seems silly and vague, but there's no need to over-formulize this part of the process. »
07:49 — « Less is more; remember to limit the amount of text and rambling that you do during the presentation. »
08:41 — « The goal is to potentially evoke matching emotions on a player and pull them into these soldier shoes. »
09:36 — « Lightly tap the subscribe button so you get the notifications. »

Category

Gaming

Video