Video summary

THE FINALS: 10 ADVANCED Movement Techniques

Main summary

Key takeaways

Gaming

Quick summary

The Finals: 10 advanced movement techniques (by Combo)

Overview: A collection of movement tricks for The Finals aimed at improving mobility, map traversal, and survivability for all builds (light/medium/heavy). Many require precise timing or setup; several are team-focused (zipline + jump pad).


Techniques and how to perform them

Canister dash (niche)

Use a red canister as a short launch/speed boost. Works on any build (handy for heavy).

Steps:

  • Find a red canister, climb and make sure you’re standing on top (centered).
  • Quick-melee or shoot the canister to launch it while you’re on it.
  • Jump at the right moment to preserve momentum (you may take some damage).

Usage: good for traversing gaps or getting a short speed burst.

Dash slam (light)

Convert upward momentum into a fast descent to cancel hangtime and reach cover quickly.

Steps:

  • When launched by a jump pad (especially accidentally), look down.
  • Evasive dash straight down to convert upward momentum into a rapid descent.

Usage: avoids long exposures to snipers/repeaters.

Extended backwards dash + slide (peeking trick)

A movement sequence to peek with minimized punishment by effectively doubling backward dash distance.

Steps:

  • Sprint forward and jump off the edge.
  • Release forward sprint, then input sprint in reverse.
  • Evasive dash into a slide.

Usage: lets you peek and retreat with less risk.

Grapple jump (grapple cancel that boosts you)

Cancel grapple by jumping to gain an extra upward boost — almost like a midair double-jump.

Steps:

  • While grappling, cancel the grapple by jumping instead of pressing the grapple button.
  • The jump cancels the grapple and provides extra upward movement, extending bunny hops and distance.

Vanish bomb + dash + jump pad (invisibility traversal)

Turn invisible while launching yourself so you can cross exposed areas unseen.

Steps:

  • Drop a vanish bomb at your feet and immediately evasive dash as it explodes to get hit and turn invisible.
  • Hit a jump pad while invisible to cross exposed areas unseen.

Note: Can also be attempted with grapple, but timing is tighter.

Goo grenade + jump pad (medium support tech)

Combine goo and jump pads for added vertical boost and long-distance traversal.

Basic:

  • Place a goo grenade then a jump pad angled ~45° (not full forward) to add vertical boost.

Advanced:

  • While on a zipline over vertical space, throw goo, jump, and time landing on a jump pad — can cover massive distances if timed well (sometimes nearly entire map with evasive dash/light teammates).

Team version:

  • Zipline to max range (look up to extend), jump off the end and place a jump pad to ferry teammates forward. Always communicate and lead so teammates don’t get left behind.

Breach drill climb (niche)

Use breach drill pulses as a climbing aid to get from window mantles to roofs.

Steps / technique:

  • Hop into a window, jump, go backwards, mantle again.
  • Use breach drill pulses to pull yourself onto higher roof sections.

Charge boosting (heavy)

Help heavy builds keep pace with lighter teammates using angled jump pads.

Steps:

  • Use angled jump pads: input charge slam, jump and hit the jump pad so you land just before it.
  • The interaction propels you further than normal.

Usage: good way for heavy to traverse faster with team mobility tools.

Goo “mountain climbing” / ladder technique

Build a climbable route with goo that’s faster and less breakable than one long vertical pillar.

Steps:

  • Instead of long vertical goo pillars, place goo in a staircase/zigzag pattern on a wall.
  • Teammates can jump up quickly; supports multiple players on the same route.

General tips

  • Center yourself on objects (canisters) for consistent results.
  • Timing is critical for all these techs — practice in the training range or on maps like Kyoto.
  • Communicate when using team mobility tools (zipline + pad) and be the front person so teammates know where to go.
  • Use backward sprinting and mixed movement to throw off opponents.

Practice these in safe environments first — many require precise timing or a team to execute reliably.


Sources / people mentioned

  • Combo (video creator / presenter)
  • Mr. Fun Guy (helped record footage)
  • BShots (referenced)
  • Embark (developer referenced regarding grapple behavior)

Rate this summary

Your feedback will help improve summaries.

Improve this summary

Reprocess with a stronger model when the summary feels incomplete or inaccurate.

Pro

Translate summary in another language

Pro

Ask questions to this video

Chat for follow-up questions, clarifications, and source-backed answers.

Coming soon

Share this summary

Original video