Summary of "THE FINALS: 10 ADVANCED Movement Techniques"
Quick summary
The Finals: 10 advanced movement techniques (by Combo)
Overview: A collection of movement tricks for The Finals aimed at improving mobility, map traversal, and survivability for all builds (light/medium/heavy). Many require precise timing or setup; several are team-focused (zipline + jump pad).
Techniques and how to perform them
Canister dash (niche)
Use a red canister as a short launch/speed boost. Works on any build (handy for heavy).
Steps:
- Find a red canister, climb and make sure you’re standing on top (centered).
- Quick-melee or shoot the canister to launch it while you’re on it.
- Jump at the right moment to preserve momentum (you may take some damage).
Usage: good for traversing gaps or getting a short speed burst.
Dash slam (light)
Convert upward momentum into a fast descent to cancel hangtime and reach cover quickly.
Steps:
- When launched by a jump pad (especially accidentally), look down.
- Evasive dash straight down to convert upward momentum into a rapid descent.
Usage: avoids long exposures to snipers/repeaters.
Extended backwards dash + slide (peeking trick)
A movement sequence to peek with minimized punishment by effectively doubling backward dash distance.
Steps:
- Sprint forward and jump off the edge.
- Release forward sprint, then input sprint in reverse.
- Evasive dash into a slide.
Usage: lets you peek and retreat with less risk.
Grapple jump (grapple cancel that boosts you)
Cancel grapple by jumping to gain an extra upward boost — almost like a midair double-jump.
Steps:
- While grappling, cancel the grapple by jumping instead of pressing the grapple button.
- The jump cancels the grapple and provides extra upward movement, extending bunny hops and distance.
Vanish bomb + dash + jump pad (invisibility traversal)
Turn invisible while launching yourself so you can cross exposed areas unseen.
Steps:
- Drop a vanish bomb at your feet and immediately evasive dash as it explodes to get hit and turn invisible.
- Hit a jump pad while invisible to cross exposed areas unseen.
Note: Can also be attempted with grapple, but timing is tighter.
Goo grenade + jump pad (medium support tech)
Combine goo and jump pads for added vertical boost and long-distance traversal.
Basic:
- Place a goo grenade then a jump pad angled ~45° (not full forward) to add vertical boost.
Advanced:
- While on a zipline over vertical space, throw goo, jump, and time landing on a jump pad — can cover massive distances if timed well (sometimes nearly entire map with evasive dash/light teammates).
Team version:
- Zipline to max range (look up to extend), jump off the end and place a jump pad to ferry teammates forward. Always communicate and lead so teammates don’t get left behind.
Breach drill climb (niche)
Use breach drill pulses as a climbing aid to get from window mantles to roofs.
Steps / technique:
- Hop into a window, jump, go backwards, mantle again.
- Use breach drill pulses to pull yourself onto higher roof sections.
Charge boosting (heavy)
Help heavy builds keep pace with lighter teammates using angled jump pads.
Steps:
- Use angled jump pads: input charge slam, jump and hit the jump pad so you land just before it.
- The interaction propels you further than normal.
Usage: good way for heavy to traverse faster with team mobility tools.
Goo “mountain climbing” / ladder technique
Build a climbable route with goo that’s faster and less breakable than one long vertical pillar.
Steps:
- Instead of long vertical goo pillars, place goo in a staircase/zigzag pattern on a wall.
- Teammates can jump up quickly; supports multiple players on the same route.
General tips
- Center yourself on objects (canisters) for consistent results.
- Timing is critical for all these techs — practice in the training range or on maps like Kyoto.
- Communicate when using team mobility tools (zipline + pad) and be the front person so teammates know where to go.
- Use backward sprinting and mixed movement to throw off opponents.
Practice these in safe environments first — many require precise timing or a team to execute reliably.
Sources / people mentioned
- Combo (video creator / presenter)
- Mr. Fun Guy (helped record footage)
- BShots (referenced)
- Embark (developer referenced regarding grapple behavior)
Category
Gaming
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