Summary of 4 Things You Need to Know About Instructional Design for eLearning
Main Ideas and Concepts
The video titled "4 Things You Need to Know About Instructional Design for eLearning" features Tim Slate discussing essential principles of Instructional Design specific to e-learning. The key points he covers emphasize the importance of meaningful interactivity, the relationship between knowledge and performance, the appropriateness of e-learning as a solution, and the broader scope of e-learning beyond just Instructional Design.
Key Points
- Meaningful Interactivity:
- Simply adding clickable buttons does not create meaningful interactivity.
- Effective interactions require learners to apply Critical Thinking and make decisions rather than passively consuming content.
- Example:
- Passive interaction: Clicking a button to reveal content.
- Meaningful interaction: Engaging with scenarios that require decision-making based on prior knowledge.
- Knowledge and Behavior:
- Knowledge and behavior are not mutually exclusive; providing excessive information does not guarantee improved performance.
- Focus on delivering only the essential information needed for task performance.
- Evaluate content to ensure it contributes to better performance rather than overwhelming learners with irrelevant facts.
- When eLearning is Not the Solution:
- eLearning may not always address performance issues effectively.
- Conduct a needs analysis to determine if the issue stems from motivation or environmental factors that cannot be resolved through e-learning.
- Sometimes, in-person learning or practical coaching may be more beneficial than e-learning.
- Broader Aspects of eLearning:
- eLearning encompasses more than just Instructional Design; it also includes Graphic Design, Visual Communication, and User Interface Design.
- Consider how the course looks and how learners will interact with it to ensure usability and engagement.
Methodology/Instructions
- Evaluate the type of interactivity in your e-learning content to ensure it is meaningful.
- Limit the amount of information provided to only what is necessary for learners to perform their tasks.
- Assess whether e-learning is the appropriate solution for the identified performance issues.
- Incorporate good Graphic Design and user interface principles to enhance the overall learning experience.
Speakers/Sources Featured
- Tim Slate (main speaker)
Notable Quotes
— 03:09 — « Knowledge and behavior aren't mutually exclusive. The more information you provide the learner doesn't mean you're going to get more performance. »
— 04:21 — « Sometimes learning isn't the answer. Sometimes you do a needs analysis and you find that there's a performance issue that's caused by a lack of motivation or an environmental issue that simply can't be fixed with any sort of learning intervention. »
— 05:24 — « eLearning is so much more than just instructional design. You have to take into account graphic design and visual communications and user interface design. »
Category
Educational