Summary of "CEO: Tech Companies are doomed, RAM Shortage beyond 2030 and more uplifting PC Hardware News!"
Industry supply crisis — memory shortage
- The CEO of Fizen (also reported as Fisen) warned that DRAM and NAND shortages could persist into 2030+. Foundries are reportedly demanding unprecedented multi-year prepaid contracts (around three years), creating a sellers’ market.
- Large AI firms with substantial capital are buying long-term memory contracts and crowding out other manufacturers. Suppliers are allocating scarce memory to higher-margin customers and products.
- Consequences: many consumer-electronics and system companies — especially low-margin, low-end product lines — may shut down or exit product lines by the end of 2026–2028.
“DRAM and NAND shortages could persist to 2030+; suppliers are asking for multi-year prepaid deals and prioritizing higher-margin buyers.”
Immediate product impacts
- Handhelds / portable PCs
- Valve: Steam Deck OLED has been intermittently out of stock due to memory/storage shortages. The Steam Deck LCD 256 GB model has reportedly been discontinued.
- Competing handhelds and portable PCs have seen price increases (examples: ROG product pricing in Japan up ~21%; Legion Go 2 price increases in the US).
- Consoles
- Sony is reportedly attempting to avoid PS5 hardware price hikes by monetizing the installed base (subscriptions and services).
- PS6 is rumored to be delayed to 2028–2029 because of memory constraints and cost pressures.
PlayStation 6 hardware direction (leaks and rumors)
- Kepler L2 leak: suggests PS6 may not include the full RDNA5 feature set; Sony may pick and choose features to control cost.
- Project “Amethyst” (Mark Cerny / Sony research) — publicly discussed/planned PS6 features:
- Neural arrays: AI-centric compute blocks.
- Radiance cores: hardware for ray traversal / path tracing.
- Universal compression: GPU-side compression to reduce memory bandwidth needs.
- The goal of these elements is to raise effective memory bandwidth and emphasize AI-driven upscaling combined with ray/path-tracing.
Studio and business news
- Bluepoint Games (a Sony-affiliated studio) reportedly shut down, affecting about 70 employees. The closure is tied to Sony’s live-service strategy and a cancelled God of War live-service project.
- God of War trilogy remake: reports indicate it may include a new combat system; casting notes mention TC Carson possibly reprising Kratos for older titles and comments from Christopher Judge.
Upscaling and image-quality analysis
- ComputerBase blind test
- Compared DLSS 4.5, FSR R4, and native + TAA across multiple games (tests listed include Anno 117, Ark Raiders, Cyberpunk 2077, Horizon Forbidden West, Satisfactory, The Last of Us Part II).
- Results: DLSS 4.5 was the preferred image in roughly half of blind comparisons, outperforming native+TAA and FSR in most cases. Approximate preference breakdown: DLSS ~50%, native ~24%, FSR ~15%.
- Note: tests used “quality” modes; coverage is not exhaustive of all motion/camera scenarios but gives a strong user-preference signal.
- Extreme low-resolution reconstruction demos (TwoClicksPhillips)
- Shows that DLSS can reconstruct recognizable images from extremely low native inputs by leveraging temporal multi-frame data and advanced reconstruction techniques.
- Demonstrates how modern upscalers can sometimes produce better perceived quality than traditional high-resolution native rendering in constrained conditions.
AMD CPU and iGPU rumors / tests
- Zen 6 (“Olympic Ridge”) desktop CPU rumors (HXL / videocards.com)
- Tile/core architectural changes: CCDs potentially supporting up to 12 cores per tile.
- This could enable consumer SKUs with many core counts (e.g., 6/8/10/12/16/20/24 cores) via different tile configurations (examples include 12+12 for 24 cores). Leaks are consistent with prior speculation but remain unconfirmed.
- Mobile iGPU hints (GitHub traces)
- Possible RDNA4M mobile iGPUs with FP8 instruction support noted; FP8 support is needed for FSR4.
- If accurate, future Ryzen mobile APUs (Ryzen 500 series “Medusa” or similar) could natively support FSR4 on mobile devices and handhelds.
- AMD GPU overclocking
- Radeon RX 9600 XT reportedly hit a frequency world record at 4.769 GHz.
Reliability, thermal and power incidents
- User reports of NVIDIA RTX 5090 burning or melting power connectors have reappeared despite attempts at software and hardware power limiting.
- These incidents raise concerns about connector and power-delivery reliability on some high-end GPUs.
Upcoming events / expectations
- NVIDIA GTC teaser: the CEO is expected to unveil new AI-focused chips described as things “the world has never seen before.”
- Likely focus: AI/data-center oriented hardware rather than new consumer gaming products.
Tests, reviews, and evidence sources mentioned
- Valve Steam Deck availability and product notes
- ComputerBase blind image-quality test (DLSS 4.5 vs FSR R4 vs native+TAA)
- TwoClicksPhillips DLSS extreme low-resolution demonstration
- Videocards.com reporting (compilation of market/price items)
- GitHub code traces suggesting FP8 / RDNA4M mentions
- Overclocking records and user reports on hardware failures
Main speakers and sources cited
- Fizen (Fisen) CEO — memory/DRAM shortage warnings
- Valve — Steam Deck availability notes
- Videocards.com / Automaton — pricing and market reporting
- Kepler L2 — PS6 hardware leaks
- Mark Cerny / Sony — Project Amethyst concepts
- Jason Schreier — Bluepoint shutdown reporting
- Christopher Judge — God of War casting/comments
- ComputerBase — DLSS vs FSR vs native blind test
- TwoClicksPhillips — DLSS extreme upscaling demos
- HXL — AMD Zen 6 leaks
- GitHub traces — AMD iGPU / FP8 hints
- NVIDIA — GTC / CEO announcements
Category
Technology
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