Summary of "LIVE | PRESSURE Finale: Purifying the Lake & Earth Repopulator Build! - Timberborn 1.0 Experimental"
LIVE | PRESSURE Finale: Purifying the Lake & Earth Repopulator Build! - Timberborn 1.0 Experimental
Storyline & Objective
This is the final episode of the current Timberborn playthrough on the Pressure map using the Iron Teeth faction. The main goals include:
- Completing the final monument called the Earth Repopulator, which requires gathering and delivering large amounts of resources such as berries and treated planks.
- Purifying a lake that currently contains bad water, transforming it into a fresh water source to support the settlement and power generation.
- Building an aqueduct system to transport fresh water from a distant source across the map to the Earth Repopulator.
- Launching the Earth Repopulator to “repopulate the Earth” with beavers after finishing the monument and purifying the lake.
Gameplay Highlights & Strategies
Purifying the Lake
- Identify sources of bad water flowing into the lake.
- Block off bad water inflows using dirt levies and tunnels.
- Redirect bad water through tunnels away from fresh water sources.
- Use sluices to control water contamination levels.
- Navigate challenges posed by the map’s terrain and water flow.
Aqueduct Build
- Construct a large-scale aqueduct made of dirt and platforms to carry fresh water from a far corner of the map.
- Use spiral staircases and bridges to facilitate beaverbot access.
- Employ dynamite strategically to terraform and clear pathways for water flow and aqueduct construction.
- Design the aqueduct to maintain steady fresh water flow even during droughts and bad tides.
Resource Management
- Stockpile treated planks, gears, metal, and dirt in preparation.
- Manage power carefully by building multiple engines and number crunchers to sustain operations.
- Balance fluctuating power demand during droughts and bad tides.
- Monitor science points to unlock advanced buildings and upgrades.
Building & Construction
- Utilize beaverbots heavily for building and hauling, allowing safe work near bad water.
- Adjust task prioritization to focus on critical projects.
- Build spiral staircases, platforms, and roads to ensure efficient movement.
- Run multiple projects simultaneously: monument building, lake purification, aqueduct construction, and infrastructure upgrades (wind tunnels, motivators, mud baths).
Environmental & Aesthetic Improvements
- After water purification, the area becomes greener with shrubs, benches, campfires, and decorations.
- Build wind tunnels and motivators to improve beaver well-being.
- Create raised ground and platforms to place buildings and decorations.
- Note new visual updates, such as beavers appearing wet after swimming.
Game Mechanics & Updates
- Recent updates include changes to aquifers and bad water drains:
- Aquifers now provide clean water only when powered and do not produce bad water during bad tides.
- Bad water is released through pre-built map drains instead.
- Explosions (e.g., dynamite) can now be heard across the map with advance warnings.
- Speculation on future features like rain and flooding mechanics.
Key Tips & Insights
- Use tunnels and levies to control and redirect bad water flow.
- Utilize beaverbots for hazardous construction tasks to avoid beaver casualties.
- Prioritize building roads and staircases to speed up beaverbot movement.
- Dynamite is an effective tool for terraforming and clearing obstacles quickly.
- Monitor and manage power carefully, especially during droughts and bad tides.
- Stockpile resources ahead of time for large projects like the Earth Repopulator.
- Decorate and build wind tunnels/motivators to improve beaver well-being and aesthetics.
- Aqueducts can be built using dirt and platforms to transport water long distances.
- Keep an eye on water flow elevations to ensure water moves in the intended direction.
- Spiral staircases unlock late but are very useful for vertical movement and building access.
Final Outcome
- The Earth Repopulator monument is completed and filled with resources.
- The bad water lake is successfully purified and replaced with fresh water flowing through the aqueduct.
- The player launches the Earth Repopulator, symbolizing beaver prosperity and repopulation.
- The settlement thrives with improved well-being and aesthetics.
- Final stats include over 1,100 beavers born, extensive water consumption, and minimal beaver casualties.
- The streamer expresses satisfaction with the achievements and looks forward to the upcoming official 1.0 release and a new playthrough on the Oasis map with the Folktales faction.
Sources & Featured Gamer
- Streamer: Booster (also streams on Twitch and YouTube)
- Mentioned Chat Participants: Chris, Lydia, Man, Solar, Mike, Mysterious Twitch Spectator (Canada)
- References to Timberborn 1.0 Experimental branch updates and patch notes.
Summary: This final episode of Booster’s Timberborn Iron Teeth Pressure map playthrough focuses on purifying a bad water lake and constructing a massive aqueduct to supply fresh water to the Earth Repopulator monument. The stream showcases advanced water management, resource preparation, large-scale construction, and environmental beautification. Despite drought challenges, the project is completed successfully, culminating in the launch of the Earth Repopulator and a thriving beaver settlement. Booster also discusses recent game updates, shares strategies, and previews future playthrough plans for Timberborn 1.0.
Category
Gaming