Summary of Assembly Language Statement

Summary of "Assembly Language Statement" Video

This video lecture explains different types of statements used in Assembly Language programming, focusing on their purpose, characteristics, and how they interact with the machine and assembler.


Main Ideas and Concepts

  1. Imperative Statements
    • These are statements that the machine can understand and act upon.
    • Although the machine only understands binary (machine language), Imperative Statements in Assembly Language are translated into machine code by the assembler.
    • The assembler uses a conversion table (referred to as "Mat MO") to convert numeric opcodes (like mul for multiplication, add for addition) into their binary equivalents.
    • Imperative Statements are operation-oriented instructions that directly perform tasks such as arithmetic operations.
  2. Declaration Statements
    • Used to declare variables in Assembly Language.
    • Two key types:
      • DC (Declare Constant): Declares a variable and assigns it a value simultaneously.
        • Example: x1 DC ff 9 means variable x1 is declared with a size of 4 bytes (ff means 4 bytes) and assigned the value 9.
      • DS (Declare Storage/Statement): Declares a variable without assigning a value but reserves storage space.
        • Example: x1 DS 2d means variable x1 is declared with a size of 16 bytes (2 times 8 bytes, where d = 8 bytes).
    • Declaration Statements specify both the variable and its size in memory.
  3. Assembler Directives
    • These statements instruct the assembler to perform specific actions during assembly but are not executed by the machine.
    • Examples include:
      • START: Indicates the beginning of the program.
        • Syntax example: BD1 START means START the program named BD1.
        • Can specify program loading address:
          • Without address: program is loaded at any random memory location (relocatable program).
          • With address: program is loaded at a specific memory address (absolute program), e.g., BD1 START 3000.
      • END: Marks the end of the program.
    • These directives help control the assembly process and program loading.

Methodology / Key Points in Bullet Format


Speakers / Sources Featured

This summary captures the essential instructional content about Assembly Language statements, their types, and their roles in programming and assembly.

Category

Educational

Video