Summary of "RAVENLOFT SESSION 12 "As Long As We can Burn The Next Thing We Run Into""
Ravenloft Session 12 — “As Long As We Can Burn The Next Thing We Run Into”
Short recap of events, loot, and cliffhangers from the session.
Main plot
- The party storms an abandoned Durst windmill (the “old bone grinder”) and finds it occupied by sweet hags who bake enchanted pastries and were feeding children to their pies.
- Two hags are killed during the fight; a third escapes.
- Inside the mill they free two children (Rya and the mostly-silent Luca) and rescue Hexanguinate, a gnome sorcerer who had been drugged, shackled, and experimented on.
- Hex recounts traumatic details: dream pastries used to sedate victims, siphoning elemental energy, and seeing the hag Morgantha’s true form.
- While searching/looting the mill the group encounters huge, nasty spiders (about 4 feet) guarding the upper level and a small locked chest.
- A chaotic rooftop/ledge fight ensues: slips, low acrobatics, ropes, ready actions, natural 1s and 20s, heavy poison damage, and eventual victory after a messy cinematic fight.
- The party treats spider-poisoned members (medicine checks, potions) and recovers treasure from a roof chest.
- They find three labeled terracotta bottles in a cupboard:
- “Youth” — magical, makes you appear younger for 24 hours.
- “Laughter” — magical, forces uncontrollable laughter (about 20 minutes).
- “Mother’s milk” — non-magical, smells nasty and is poured out.
- They also discover a mysterious two-piece, bone-like spear/haft in a black-lined case with an enchanted glow (enchantment school). The material looks non-human and is potentially dangerous/valuable.
- The group debates whether to burn the mill (cleanse it) or refurbish/reclaim it (legal complications, potential income). They decide to take the children and loot and leave the mill intact for now.
- Back in Aki during the Festival of the Blazing Sun, they hand the children to Constable Vasha (who accepts their help and will check the property deed). They learn Magda and Father Lucien want to speak with the party later.
- The session ends on a cliffhanger: the party investigates Henrik the coffin-maker at night. Henrik is brusque; a stealth recon (Failen) spots smashed crates and odd stains upstairs — crates broken from the inside — suggesting further horror inside.
Highlights, jokes, and standout moments
- Taglines and reactions:
- “Worst kind of bakers” — hags + meat pies, repeated disgust and one-liners.
- Festival flavor: forced cheerfulness and the recurring line “all will be well.”
- Technical/streaming chaos:
- Zoom window mix-ups, jokes about VPNs and Ionic waves blocking Zoom.
- Mis-clicked character sheets and GM/rolltool hiccups.
- Rooftop spider fight table moments:
- Natural 1s and 20s, a dwarf nearly sliding off a slanted roof, creative rope antics, a catfall rule saving a character, and a comedic finish where a player flings a “dog slicer” from his teeth for the kill.
- Mechanical comedy:
- Spells misremembered (e.g., Thunder Strike debates) and frantic on-the-fly medicine checks to help poisoned PCs.
- Table culture and charity mentions:
- “St. Jude” note, Tom Rose/verms banter (in-game tallies) and group decisions about treasure and moral choices (burn vs rebuild).
- Flavorful descriptions and NPC lines that stuck:
- “Smoldering spider fur,” “mother’s milk poured out and smells eggy,” and the coffin-maker’s curt “I prefer to work at night.”
Blockquote of notable NPC lines:
“I prefer to work at night.” — Henrik, the coffin-maker
Key discoveries and loot
- Terracotta bottles:
- Youth (magical, appears younger for 24 hours)
- Laughter (magical, uncontrollable laughter for ~20 minutes)
- Mother’s milk (non-magical, poured out)
- Roof chest and other treasure:
- Coins: copper, electrum, gold
- Moonstones: 3 × 50 gp
- Amethysts: 2 × 100 gp
- Electrum necklace with small sapphire (~250 gp)
- Music box (~100 gp)
- Comb (~10–15 gp)
- Fancy gem-studded belt (~50 gp)
- Mysterious item:
- Two-piece bone-like spear/stave in a black-lined case — enchanted (enchantment school), made of non-human-like bone, intriguing and possibly dangerous.
- Evidence recovered:
- Indications hags used dream-pastries to sedate, charm, and harvest children; they are “sweet hags” that charm via sweets and eat children.
Where it ends / cliffhanger
- The children are safe with Constable Vasha, the party has the loot, and there is a possible legal angle regarding the mill’s deed.
- New lead: Henrik the coffin-maker’s workshop shows smashed crates and strange stains; crates appear broken from the inside. The party will likely pursue that lead next session.
People / characters (on-camera and notable NPCs)
- DM: Les
- Player characters (names/handles varied in auto-subtitles): Hexanguinate (gnome sorcerer), Akudagawa (Auda), Grunhilda (Gilda), Zandarius / Zezy Top, Tenzin / Tenzen, Iggy, Failen, Velcro
- NPCs: Morgantha / Morgan (hag), Rya (child), Luca (child), Constable Vasha, Magda, Father Lucian, Henrik (coffin-maker)
Category
Entertainment
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