Summary of 04 5 Costume Design as Storytelling mp4
Costume design as Storytelling involves designing the internal details of a character to complement the silhouette
- Two major spectrums to consider: functional vs. fantasy, historical vs. fictional
- Primary goals of Costume design: Character archetype, job or role archetype, Storytelling
- Methods of conveying design intentions: character's ensemble, Textiles, additional items and Accessories
- Character archetype: details of costume reflect personality, backstory, and external presentation
- Job archetype: reflects character's day-to-day activities or future role within the story
- Storytelling: visually describes world-building and plot through character's costume
- Textiles: materials of costume describe socioeconomic status and external presentation
- Extra items and Accessories: complement character's core ensemble and design, add visual interest
- Tips for accentuating details: place smaller items in groups, vary distance between points of detail
- Approach designs from the perspective of big, medium, and small shapes to maintain balance
- Emphasize clarity and confident design decisions in costume iterations based on chosen silhouette
- Color palette of a character can convey visual motifs and further distinguish the design
Creators or Contributors
- Pru, instructor (not specified)
Notable Quotes
— 03:10 — « Through the details of a characters costume, we should be able to discern the most important aspects of their personality, their General state of being and perhaps a little backstory. »
— 04:17 — « Separate from the character archetype is the job archetype. This pillar describes consistent routines, habits, and anything they do regularly enough which would have an impact on their design. »
— 05:24 — « This pillar visually describes both World building and the plot of your story, if you have one. We aim to explain the characters place within the grander scheme of the world through Visual context clues. »
Category
Art and Creativity