Summary of "Resident Evil Requiem - Alive and Kicking"
Real-life / lifestyle & pet-health notes
Incident
- Story: Ted (the family dog) slammed his rear leg into concrete steps late at night, received a cut, and was lame/trembling. He needed an emergency vet visit and short-term pain relief.
Practical pet-care steps
- Clean wounds as the vet advises (saline solution was used).
- Use an Elizabethan cone to stop licking while a wound heals.
- If a pet is in significant pain or can’t bear weight, contact a vet (overnight emergency clinic if usual vets are closed).
- Vet may give an injectable painkiller to allow the pet to rest overnight.
- Monitor for worsening signs (continued trembling, refusing to use a leg) and arrange safe transport (taxi that accepts pets or avoid public-transit stairs).
- Sleep nearby and comfort an anxious or medicated pet while they recover.
Practical notes about living in London
- Public transport is generally good but not ideal for transporting an injured dog (many stairs, limited night services).
Lifestyle sidebar
- Late-night gaming (Slay the Spire 2 addiction mentioned) can shift routines and bedtime.
Resident Evil Requiem — gameplay, puzzles, strategies, looting & crafting
General structure & character differences
- Two campaigns:
- Grace: classic Resident Evil save/typewriter system, encourages careful resource management.
- Leon: auto-save system, encourages more aggressive play.
- Items, ammo, and healing gathered by one character affect difficulty for the other (e.g., Grace looting a lot can make Leon’s run harder).
Inventory, crafting and upgrades
- Crafting materials include: scrap, gun juice, infected/hemolytic blood, herbs, rare metal, repair kit parts.
- Healing:
- Make med injectors from herbs + blood (useful healing items).
- Hemolytic injectors are stronger and require more blood.
- Weapons and parts:
- Gun parts: compensator and other attachments (reduces muzzle rise, improves stability).
- Weapons can be upgraded at vendors (power, stability, reload speed, capacity).
- Inventory organization tips:
- Keep weapons next to the ammo types they use.
- Group healing items together.
- Store quest/rare items separately (briefcase / item box management).
Combat & survival tips
- Use the right tool for the situation:
- Leon: axe/hatchet for melee and spin-kicks for close combat; sharp timing for melee counters is vital.
- Aim for headshots with shotguns and rifles against tougher enemies; conserve shotgun shells for crimson heads and major threats.
- Use grenades and molotovs for groups or to push enemies into environmental hazards (processing/shredders).
- Control crowds using high ground or choke points (doors, corridors).
- Light mechanics: one enemy (a “creepy vent girl”) is vulnerable to intense light—use lights/spotlights or flood the area before shooting.
- Whenever possible, lead enemies into environmental hazards (processing conveyors, shredders, fire) rather than engaging in prolonged firefights.
Puzzles, tasks and important steps (examples from playthrough)
-
Safe codes:
Basement safe: 60 right, 40 left, 80 right
-
Care Center: collect injectors, ammo, and medical supplies; note that rooms skipped by one character may be revisited by the other.
- Drainage/processing tank: find valves/cranks to drain pools; pull valves in the correct order.
- Power puzzles: collect batteries / joint plugs and install them in multiple power distribution units to restore systems (three plugs / multiple locations were needed to open a roof hatch).
- Holding cells / joint plugs: move plugs between locations, insert them and flip levers to open new passages.
- Sewage / boiler / engine rooms: pick up tools (square socket wrench, toolbox) to unbolt items and clear paths.
- Collection & testing: use processing conveyors to send enemies to crushers; drain pools to access items.
- VIP / hourglass puzzle: an hourglass/time-piece found in the VIP suite needs the correct companion item to fit (classic RE combine/slot puzzle).
- Helicopter/escape sequence: make rooftop power operational (three power units), open the hatch, and protect a small child (Emily) until extraction.
Notable enemy types & boss encounters
- Standard zombies — may become crimson heads if not fully destroyed.
- Crimson heads — tougher; require head destruction or heavier weaponry.
- Large “chef” enemy and other named foes (e.g., Timothy) — often break parts of the environment and can open shortcuts.
- Giant spider boss — target the rear weak point (jump/aim there), reposition and use heavy fire to stagger; handle spawned baby adds quickly.
- “Creepy vent girl” / Emily-related sequences — light-based vulnerability, doll-infested rooms; special handling required (avoid bringing the child into combat; use light).
Useful items to prioritize
- Med injectors (full heal) and hemolytic injectors (stronger).
- Green herbs (for combining).
- Shotgun shells and rifle ammo for big threats.
- Repair kits and toolbox items to fix radios/equipment.
- Batteries / joint plugs to restore power and open new areas.
- Gun parts (compensator, reinforced bolts) for better handling and damage.
Notable people, donors, locations, weapons & items mentioned
People / speakers
- John (main player/narrator), Cla (co-commentator)
- Ted (dog), Zena and Willow (other pets)
- Emily (small child in-game)
- Grace (player character), Leon Kennedy (player character)
- Victor Gideon (NPC), Sherry (mentioned), Oswell Spencer (lore reference)
- Wesker-like figure (mysterious antagonist)
- Several donors/commenters in chat: Axelfac, Science Geek, Sabruka, Finn Lopez, Bitter Magic, Gary Dag, etc.
Notable locations in-game
- Care Center; Chairman’s Office and Gallery; Holding Cells; Processing Plant
- Furnace/Boiler Room; Workshop; Collection & Testing Pod; Sewage Facility
- Helipad / Chapel; East Raccoon City; Logistics Warehouse; Apartment Complex
- BSAA camp; Raccoon City streets
Notable equipment / items
- Weapons: shotgun, sniper rifle, submachine gun (Uzi-like), mega magnum, hatchet/axe (melee)
- Parts & attachments: “alligator” gun part, compensator, reinforced bolts
- Consumables: grenades, molotovs, med injectors, hemolytic injectors, blood collectors
- Utility items: batteries, joint plugs, repair kit, toolbox, crank/valves, lockpicks, forklift key
- Materials: gun juice, scrap, rare metal
- Storage / save: item box / briefcase, typewriter (save point)
Other mentions
- Pop-culture / games referenced in chat: Fallout 4, Nintendo Switch 2, Slay the Spire 2, Dice a Million
(End — summary only.)
Category
Lifestyle
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