Summary of "SWGOH Journeys!!! What Order Should You Farm Them???"

Storyline / “Journey” context

The video frames Journey characters (and the player’s Light Speed token progress) as a roster-building path. While the speaker says not to focus on Galactic Legends’ solo journeys (“we’re not going to talk about this”), the core “story” is:

How the game historically taught an order of farming—versus how the “new” Journey / Light Speed token system changes the most efficient unlocking sequence.


Gameplay highlights & key ideas


Recommended Journey farming order (by “groups”)

Group 1 — “First direct farms” (start here)

These are positioned as the clearest, most straightforward early progression.

  1. Leia Organa (first “big farm”)

    • Uses Light Speed tokens to unlock hard parts along the way.
    • The speaker calls her an absolute monster across nearly every mode:
      • Grand Arena
      • Territory Battles/Wars
      • Conquest
      • Proving Grounds
  2. Bo-Katan Kryze / Bo-Katan Mandalore pathway

    • Uses Light Speed pieces to unlock parts, then tokens to reach either:
      • Paz Vizsla (favored due to two Zetas), or
      • IG-2
    • Also includes additional Light Speed progression.
    • Described as difficult (about 2–2.5 hours for the speaker), with a warning that bad mods can cause failures.
  3. Balen Skoll

    • Recommended as early, even though the speaker admits they weren’t an early adopter.
    • Requires Merrin / Shin Hati / Great Mothers / Morgan Elsbeth and uses Thrawn’s Journey to reach the outcome.
    • Highlights:
      • Night Sisters / Great Mothers synergy and assault-battle usefulness
      • Grand Arena strength via the Merrin + Shin Hati foundation team (with related upgrades like “data crowns” mentioned)
  4. Executor + (added) Millennium Falcon / Fleet-oriented push

    • Emphasizes early ship farming.
    • Executor is tied to bounty hunter ships and required vessels, including:
      • Hounds Tooth
      • Xanadu Blood not required
      • IG-2000 / Razor Crest (fleet store)
      • Specific Empire ships such as Punishing One and Slave I
    • The speaker claims Home One and early-obtainable ships help with Fleet Arena.
    • Adds Millennium Falcon as a “get the winning Falcon” bonus since bounty hunters are already being farmed.

Speaker shorthand: “first four” big Journey moves are these (with Millennium Falcon tacked on).


Group 2 — “Flows from Leia / Executor farming” (next unlock chain)

This group is described as a direct continuation: what you farm above unlocks many requirements below.


Group 3 — Midgame “Harder unlocks where ships still matter”

  1. Star Killer (StarKiller)

    • Requires Dash Rendar (Outrider), Mara Jade, Darth Talon, Kyle Katarn
    • Key reminder: you must farm the Outrider/Dash Rendar ship.
    • Described as highly relevant for a long time, and able to kill Galactic Legends in multiple contexts (speaker mentions Palpatine, Seir Junda, and other variants).
  2. Jedi Master Cal Kestis / Cal Kestis unlock

    • Framed as a lifter for Jedi Master Luke (not the core main solution, but helpful).
    • Also helps for Rise of the Empire Territory Battles, with guild progression speed mentioned as faster now than before.
  3. Profundity

    • Warns to farm ships early for Profundity.
    • Specifically calls out also farming the Rogue One ship for synergy.
    • Speaker claims Rogue One can make the matchup far stronger vs Executor (near “auto-smash” after improvement).
  4. Chimera

    • Included here but not prioritized because key prerequisite ships (e.g., related Improving Grounds and Tie Interceptor path items) take time.
  5. Revan lines

    • Jedi Knight Revan / Darth Revan / Darth Malak
    • Praised for covering major assault battles and leading into later assets.
    • Speaker notes the Revan/Malak path naturally connects to Leviathan later (with a “~90%” tie comment).

Group 4 — “Back half of the game”: top-tier Galactic Legends + Leviathan timing

  1. Supreme Leader Kylo Ren and Ray

    • Placed as the next stage.
    • Notes:
      • Kylo: offense-counter monster; can become more defensive with data/datacrons (datacron effects referenced).
      • Ray: remains strong in defense / Grand Arena; Ben Solo and unrelated freedom characters can improve her.
    • Mentions Finalizer + Rat ships as part of the overarching “don’t forget ships” theme.
  2. General Skywalker / GAS unlock cluster

    • Framed as the late-game Galactic Legend unlock gateway.
    • Overlaps:
      • Jedi Master Kenobi has smaller overlap; GAS is required for unlocking multiple later legends (speaker lists several in the overlap web)
    • Mentions:
      • Jedi Master Kenobi is easiest to farm
      • Lord Vader is the biggest investment (clone farms + relic intensity)
  3. Leviathan

    • Said to be largely independent from the GAS/lighter legends overlap and more tied to Revan progression.
    • Notes Leviathan should be unlockable around this stage.
    • Requires:
      • Darth Malgus
      • Fury-class/Interceptor obtained via Proving Grounds
    • Speaker even suggests Leviathan might come before some other Galactic Legends shown.

Group 5 — “Isolated / newer journeys at the end”

These are treated as later and/or more conditional.


Final recommendation — “All Sith” (Sith Eternal “sith the turtle”)


Key “strategy / tips” checklist (from the talk)


Gamers / sources featured

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