Summary of "Getting into C++ with Unreal Engine - Part1 - Setting up"
The video is the first part of a series aimed at helping people who want to use C++ with Unreal Engine. The speaker briefly covers installing the necessary software and setting up a development machine for working with C++ in Unreal. They discuss common classes and features encountered while working on projects, addressing the needs of both blueprint-only developers and those with prior C++ experience.
- Background information on Unreal C++ projects
- Potential pitfalls for experienced C++ developers
- Recommendations for hardware specifications
- Installation of Visual Studio and required workloads
- Use of Rider as an IDE
- Structure of header and source files in C++
- Use of macros in Unreal C++
- Importance of using Unreal's templated collection classes
Additional Information
- Unreal framework classes covered: Game Mode, Pawn, HUD, Player Controller, Game State, Player State, Spectator Class
- Concepts of Game Instance and Subsystems
- Benefits of using subsystem-based classes for managing specific concepts
The video concludes by encouraging viewers to refer to the official Unreal documentation for more in-depth information. The speaker provides practical examples in the next video.
Category
Technology
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