Summary of "6 META Loadouts for Season 9 of THE FINALS"
Summary of “6 META Loadouts for Season 9 of THE FINALS”
Overview
The video discusses the evolving meta in Season 9 of THE FINALS, highlighting six meta loadouts across different classes (Light, Medium, Heavy). It focuses on balancing counters to the meta with solo queue viability. The presenter emphasizes adapting loadouts based on team composition, map, and personal playstyle.
Storyline & Meta Context
- Season 9 introduces some shakeups and returning metas.
- The meta is shifting slightly, but many core elements remain consistent.
- The video mixes counters to the meta with solo queue-friendly options.
- Understanding the meta is key to breaking it and personalizing your loadout.
Loadouts Breakdown
1. Light Class - Dash Meta Loadout
- Weapons: M11, ARN, V9S (top picks); 93R has fallen out of favor.
- Gadgets: H+ Infuser, Gateway, Glitch Grenade.
- Reserves: Vanish Bomb (for larger maps like Skyway, Kyoto), Sonar Grenade (solo queue pick if no heavy on team).
- Tips: Swap vanish bomb with infuser or glitch grenade depending on team/map. Use sonar grenade when lacking healing support.
2. Light Class - Cloaking Device Loadout
- Weapons: V9S (synergizes well with cloak).
- Gadgets: Sonar Grenade, Gateway, Glitch Grenade.
- Reserves: M11, ARN, Breach Charge.
- Tips: Avoid H+ Infuser due to positioning needs of cloak. Breach charge is highly effective, especially when team lacks drop tools.
3. Medium Class - Standard Meta Loadout
- Weapons: FAMAS, AKM, FGAR (all viable).
- Gadgets: Healing Beam, Defib Jump Pad, Goo Grenade.
- Reserves: Revolver, CB01 Repeater, Gas Mine (stalling), Zipline (great for double heavy comps).
- Tips: Use zipline to improve heavy mobility in double heavy teams. Gas mine can replace goo grenade for stalling.
4. Medium Class - Solo Queue/Counter Meta Loadout
- Weapons: Revolver, AKM.
- Gadgets: Dematerializer, Glitch Trap, Jump Pad, APS Turret.
- Reserves: Defib, Goo Grenade, Zipline.
- Tips: Focus on disabling enemy utility (glitch trap counters goo, dash, winch). Use dematerializer to counter enemy drops. Zipline helps mobility in double heavy comps.
5. Heavy Class - Return to Classic Meta
- Weapons: SA12, RPG, Shack, Dome Shield, Mesh Shield, C4.
- Reserves: Lewis Gun, Minigun, Lock Bolt.
- Tips: Avoid jumping with SA12; strafe instead to avoid predictability. Use dome shield aggressively to control fights. Minigun combos well with lock bolt but requires team support (defib). Lewis Gun shines on maps like Skyway.
6. Personal Heavy Loadout (Presenter’s Favorite)
- Weapons: KS23, RPG.
- Gadgets: Charge Slam, Barricade, Dome Shield.
- Reserves: SA12, Lewis Gun, Anti-Gra Cube, C4.
- Tips: KS23 + Charge Slam combo allows quick burst damage (up to 350 damage). Barricade is used for survivability. Charge Slam can cancel KS23 animation for fast combos. Adjust gadgets based on map and enemy comp (e.g., swap barricade for anti-gra cube).
Key Strategies & Tips
- Adapt loadouts based on team composition (e.g., presence of heavies, healers).
- Use reserves strategically to swap gadgets/weapons for map or team needs.
- Positioning and timing (especially with cloak and dome shield) are crucial.
- Mobility tools like zipline can greatly enhance team rotations.
- Disabling enemy utility (glitch trap, dematerializer) can turn fights.
- Practice combos (KS23 + Charge Slam) for burst damage.
- Understand the meta to innovate and create off-meta strategies.
Featured Gamer / Source
- The video is presented by a high-level player and content creator focused on THE FINALS.
- References to previous videos and personal experiences with loadouts and gameplay.
- Encourages viewers to subscribe and join live chats on Twitch for more tips.
This summary encapsulates the meta loadouts, gameplay strategies, and key tips for Season 9 of THE FINALS as discussed in the video.
Category
Gaming
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