Summary of "LIVE | Expanding Industry, Storage & Power on PRESSURE! - Timberborn 1.0 Experimental"
LIVE | Expanding Industry, Storage & Power on PRESSURE! - Timberborn 1.0 Experimental
Storyline & Context
The streamer is playing Timberborn 1.0 Experimental, focusing on expanding their beaver colony’s industry, storage, and power systems. Earlier in the day, they streamed Valheim but are now dedicated to Timberborn.
The colony faces environmental challenges such as bad tides and droughts, which impact water management and power generation. Throughout the stream, the streamer shares personal anecdotes about helping family members, creating a relaxed and community-focused atmosphere.
Gameplay Highlights
Water Management
- Built a reservoir to store fresh water, reducing reliance on flood dumps during shorter bad tides.
- Managed bad water flow by creating tunnels and dams to direct bad water for power generation while protecting fresh water sources.
- Used mechanical water pumps to raise water levels and irrigate areas, despite their high power consumption.
- Introduced bad water discharge stations to maintain a steady flow of bad water for power.
- Experimented with sloos (one-way water gates) and dams to control water flow and prevent contamination of fresh water.
- Water flow dynamics during droughts and bad tides significantly affect power output and colony health.
Power Expansion
- Focused on generating power primarily through water wheels powered by controlled water flow.
- Steam engines now require water to operate, increasing overall water demand.
- Built vertical shafts to channel water for power generation.
- Added batteries and charging stations to store and distribute power efficiently.
- Balancing power supply and demand is a constant challenge due to expanding industry and increasing bot numbers.
- Wind turbines and gravity batteries were discussed but are less preferred due to limitations or faction differences.
Industry & Storage
- Expanded storage vertically to handle increasing resource needs, including treated planks, metal, gears, and scrap metal.
- Built new mines and scrap collection points to secure metal resources.
- Increased lumberjack workforce to maintain wood supply, crucial for power and construction.
- Prioritized production of treated planks and gears to support bot assembly and industry expansion.
- Created dedicated bot assembly areas with charging stations and storage for bot parts.
Bots Introduction & Automation
- Started producing beaver bots to automate hauling and building tasks.
- Bots work 24/7 minus charging time, significantly increasing efficiency.
- Set up bot-only hauling and building zones to maximize productivity.
- Bots require grease made from canola oil and extract; production of these resources was increased.
- Managing bot power levels and charging infrastructure is critical as bot numbers grow.
- Bots help reduce injuries by taking over dangerous mining tasks.
Health & Workforce Management
- High injury rates in mining led to increased medical bed construction.
- Used kids for mining when adult beavers were incapacitated.
- Monitored incapacitated beavers and adjusted workforce accordingly.
- Increased breeding pods cautiously, planning to eventually replace beavers with bots.
Map & Infrastructure Development
- Built tubeways (transport systems) to speed up movement, especially for bots.
- Constructed bridges and staircases to improve access to resource nodes.
- Adjusted terrain with explosives and dirt walls to control water flow and improve infrastructure.
- Discussed aesthetics and faction preferences (Folktails vs Iron Teeth) and their impact on colony design and efficiency.
Visual & Environmental Updates
- Noted new graphical improvements such as moving clouds, starry nights, and bloom effects on lights.
- Appreciated the aesthetic improvements for immersion.
Strategies & Key Tips
- Prioritize water management early to ensure steady power and avoid contamination.
- Use mechanical water pumps sparingly due to high power consumption; balance with water wheel power generation.
- Expand storage vertically to maximize space and resource handling.
- Build multiple charging stations as bot numbers increase to avoid downtime.
- Assign bots to haul and build tasks first to increase efficiency and reduce injuries.
- Monitor incapacitated beavers closely and build enough medical beds.
- Use kids for mining only when necessary to maintain workforce.
- Plan power grid expansion carefully, connecting new industrial areas and bot zones.
- Use dams, sloos, and dirt walls strategically to control water flow and protect fresh water.
- Increase lumberjack numbers to maintain wood supply, crucial for engines and construction.
- Keep an eye on resource production rates (planks, gears, metal) to meet expanding demands.
- Manage workday lengths (18-20 hours) to balance productivity and beaver fatigue.
- Use bot automation to work 24/7 and boost colony efficiency.
- Consider faction aesthetics and gameplay style preferences when designing the colony.
Summary of Progress
- Successfully built a large, expanding colony with nearly 90 bots.
- Established steady power generation from controlled bad water flow and water wheels.
- Increased industrial capacity with new mines, storage, and production facilities.
- Introduced bots for hauling and building, significantly improving efficiency.
- Managed water systems effectively to mitigate drought and bad tide challenges.
- Maintained a stable food supply with mushroom farms and food factories.
- Continues to work toward completing the final monument and full colony development.
Featured Gamer / Source
- Streamer: Booster Born (based on chat references and style)
This summary captures the detailed gameplay, strategies, and development progress discussed during the Timberborn 1.0 Experimental livestream.
Category
Gaming