Summary of "GameMaker Studio 2: Complete Platformer Tutorial (Part 3: Shooting & Recoil)"

GameMaker Studio 2: Complete Platformer Tutorial (Part 3: Shooting & Recoil) - Summary

This tutorial focuses on adding shooting mechanics and recoil effects to a platformer player character using GameMaker Studio 2.

Storyline / Context

Gameplay Highlights

Step-by-Step Implementation & Key Tips

1. Adding the Gun Sprite and Object

2. Making the Gun Aim Towards the Mouse

3. Adjusting Controls for Mouse Aiming

4. Creating the Bullet Sprite and Object

5. Shooting Mechanic in Gun Object

6. Adding Recoil to the Gun

Additional Notes

Sources & Contributors

This part of the tutorial builds a solid foundation for shooting mechanics with realistic recoil and visual feedback, setting up for further enhancements in the platformer series.

Category ?

Gaming

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