Summary of "GameMaker Studio 2: Complete Platformer Tutorial (Part 10: Menu screen)"

GameMaker Studio 2: Complete platformer tutorial (Part 10: menu screen) - Summary

This tutorial covers creating a basic but functional menu screen in GameMaker Studio 2, focusing on setting up the menu room, drawing the menu options, and handling user input to navigate and select options.

Storyline / Context

Gameplay Highlights

Key Steps & Implementation Details

1. Setting up the menu room

2. menu object Creation & Variables

3. Drawing the Menu (Draw GUI Event)

4. Menu Controls (Step Event)

Strategies and Tips

Potential Extensions Mentioned

Credits / Sources

This tutorial provides a foundational menu system that can be expanded with additional features and polish, ideal for beginners working with GameMaker Studio 2.

Category ?

Gaming

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