Summary of "Los juegos malgastan memoria RAM a propósito"

Core argument

Many modern games deliberately use more RAM than strictly necessary. Tight optimization of asset sizes and streaming systems costs time and money, so developers often trade finer memory efficiency for faster, cheaper development and fewer bugs — assuming most players have enough RAM.

What RAM does (analogy)

RAM is the CPU’s workbench: it holds the assets and intermediate data the game needs to run quickly. If the workbench is too small, the system falls back to slower disk access and stutters.

A few extra points: - VRAM (GPU memory) holds textures for rendering, but texture loading and management still go through main RAM and often keep copies or intermediate data there. - Insufficient RAM forces more frequent disk reads and can cause frame drops, hitching, or longer load times.

Which assets use the most RAM

Textures are by far the biggest consumer of RAM: - Modern textures are not single images; they include multiple associated maps (normal/height, metallic/smoothness/roughness, etc.), which multiplies memory use. - Artists often create very high-resolution source textures and then downscale for in‑game use. Producing and verifying multiple resolutions per texture is labor-intensive. - GPUs support compressed texture formats that reduce memory, but those must be chosen carefully to avoid visible quality loss. - Example: In How’s Legacy a small cat uses a 4096×4096 main texture and a 1024×1024 eye texture — likely overkill for typical viewing distances.

Other asset considerations: - 3D meshes/models are relatively small (lists of vertices and polygons). A character’s filesize is often dominated by textures rather than the mesh. - Game code and engine binaries consume comparatively little RAM; micro-optimizations like shortening variable names are irrelevant for memory usage. - Sound: short effects can be fully loaded into RAM, but long music or ambient tracks should be streamed to avoid wasting memory.

Common places where RAM balloons

Practical optimization strategies

Context / industry tradeoffs

Other mentions (resources, sponsor, extras)

Sponsor product: Libernovo UFO ergonomic chair - Electronics-driven adaptive Flexfit backrest with eight panels - Multiple recline positions (105°–160°) - 5-minute stretching/massage mode - Adjustable seat height (~11.2 cm), adjustable neck support, multi-directional armrests - Optional foot rest; Kickstarter-backed

Related content promised: - Video on creating a 3D Pikachu by manually writing vertices - Artist speedpaint of a thumbnail (Mario biting a RAM stick) - Social links for the commissioned artist

Main speakers / sources

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