Summary of "Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020"

Summary: Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020

This Unity presentation, led by Ciro Continisio (Lead Evangelist, EMEA at Unity), provides an in-depth tutorial and analysis on lighting techniques using the Universal Render Pipeline (URP) and the GPU Progressive Lightmapper. It targets lighting artists, environment artists, and developers aiming to improve scene visuals and performance.


Key Technological Concepts and Features Covered

1. Universal Render Pipeline (URP) Overview

2. Real-Time Lighting and Shadows in URP

3. Baked Lighting with GPU Progressive Lightmapper

4. Mixed Lighting Modes in URP

5. Light Probes

6. Reflection Probes


Practical Tips and Workflow Suggestions


Available Resources


Main Speaker

Ciro Continisio Lead Evangelist, EMEA, Unity Technologies


This talk provides a comprehensive guide and best practices for leveraging URP’s lighting system combined with the GPU Lightmapper to create visually appealing and performant scenes in Unity.

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