Summary of "Torchlight Infinite Season Starting Cube Void Chart Guide"
Game storyline / context
- The subtitles don’t describe a narrative plot. They focus entirely on Torchlight Infinite gameplay—specifically a Season starter “void chart” build for Cube.
Gameplay highlights (Cube-focused “void chart”)
- Cube is presented as a slot-machine mechanic: you “convert”/trigger events that can yield big multipliers (including “double or nothing” up to 12x jackpots) and rare high-value drops.
- The build is emphasized as a season-start favorite because it’s:
- Fun (jackpots / chance-based rewards)
- Strong for early money-making (FE) even when you’re selling “shitty”/low-tier slates
- Able to generate valuable items quickly, including:
- Legendary wedges
- Prismatic/rainbow-like outcomes
- Rare monster-driven drops
Additional profit sources mentioned
- Cube corners can drop valuable outcomes:
- Prairie (rarely mentioned)
- Space rift cashouts (very rarely mentioned)
-
Desire cores are treated as “free money”.
- After getting them, you can:
- Run desire cores for more rewards (fallen starlights / upgraded keys), or
- Sell them for FE
- After getting them, you can:
-
The creator notes Cube was buffed this season to make it stronger for the broader player base.
Build / strategy setup (talent tree approach)
Cube tree (core idea)
- The guiding philosophy: take all points in the Cube tree because “everything is good” and the nodes synergize.
- Compass usage is optional, but the creator prefers:
- Force Cube in early instead of using a compass
- Save compasses for later progression (they mention time-marks like 7/8 vs profound/deep space)
Greed mechanics (how jackpots happen)
- Optional greed-related nodes:
- Triple Greed (3x)
- Double Greed (2x)
These are said to enable the large “12x” reward screenshots/stories.
- The creator personally does not greed the button, but still recommends the structure because:
- There’s an extra 13% contribution tied to triggering key outcomes (desire cores, corners, legendary wedges).
- That 13% alone is considered reason enough to run the build.
Desire core bonus chance vs downside tradeoff
- One optional node increases desire core chance to about 20% during conversion/coveting triggers.
- Downside: -30% additional desire crystals (the “slot machine coins”).
- The creator argues the downside is minor early:
- Typical runs: ~200–400 desire crystals
- Rare high-density event: can exceed 1000, where the missing amount could be felt more
- Overall recommendation: the trade-off is worth it for the prize.
What each “side”/section is for (quick roles)
- Desire-core money/prize side
- Forces more desire core outcomes
- Helps with boss-related access (keys)
- Monster/judge side
- Increases monsters/judge interaction
- 1% takeover effect
- Chance for the entire map to become covered by cube monsters
- Better for high-yield runs
“Foolish card” and card-driven bonus drops
- A highlighted node: “Foolish card”
- Said to help produce corners
- Subtitles imply it may also relate to legendary slate behavior (including mention of a prior legendary-related corner drop)
- Additional sections provide:
- Extra crystals
- Drop quantity boosts
- Chance for:
- Free corners
- Free legendary wedge stacks during conversion/coveting triggers
Extra points
- After main allocations, remaining points go into:
- Drop quantity
- Rare/magic monster bonuses
- Preference:
- Rare monster + more drop quantity
- One extra point can go into blue/magic options, depending on availability.
Profound talent (survivability vs quantity)
- The build theme is strongly drop quantity, aiming for roughly ~30%.
- Key survivability caveat:
- The chosen option has a harsh penalty: if you die twice, you’re kicked from the map.
- Guidance:
- If you’re inconsistent and die often, don’t use this riskier option.
- Alternative: use rarer drawn cards instead, which may improve cube card quality:
- Better odds for prismatic/legendary/epic cards
- Described as “win-win” with no downside
Key tips / “what to do” takeaways
- Prioritize:
- Drop quantity
- More desire crystals
- Both lead to more “cranks” and therefore more jackpot chances
- Use Cube tree nodes that:
- Increase desire core conversions
- Increase corners / legendary wedges via conversion/coveting
- Increase rare drops
- Consider greed-related nodes, but you don’t necessarily need to actively “hit greed,” since the build can still grant the important 13% trigger benefit.
- Only choose the riskier 30% drop-quantity option if you can reliably stay alive.
Gamers / sources featured
- No other gamers, channels, or external sources are named in the subtitles.
- The speaker references “Mike” jokingly, but no external creator or cited source is provided.
Category
Gaming
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