Summary of "게임 이펙터가 되는 방법에 대해서 알려드립니다. [13화]"
Summary of “게임 이펙터가 되는 방법에 대해서 알려드립니다. [13화]”
This video provides detailed guidance on how to become a game effects artist (VFX artist), focusing on building a strong portfolio, mastering foundational art skills, understanding timing, and using references effectively. It also touches on technical tools, animation sourcing, and industry insights.
Storyline / Main Focus
- The video is a tutorial and advice session aimed at aspiring game effects artists.
- Emphasizes the importance of fundamentals in art before diving into technical engine work.
- Discusses how to build a compelling portfolio with a focus on aesthetics, color, shape, and timing.
- Shares practical tips on studying and analyzing existing effects from games and animations.
- Covers how to approach animation integration and where to source animations.
- Highlights the significance of timing in effects and how to study it frame-by-frame.
- Provides recommendations on references, including famous anime and game titles.
- Talks about collaboration with programmers and adjusting effects based on feedback.
- Explains the differences between working in Unity and Unreal engines.
Gameplay Highlights / Key Tips & Strategies
Building a Portfolio
- Focus first on basic art skills: color, shape, and timing are crucial.
- Don’t just rely on technical skills; develop a strong aesthetic sense.
- Practice drawing and sketching ideas by hand or digitally (e.g., Photoshop).
- Use rough sketches to explore composition and movement before production.
- Include different effect types such as:
- Swordsmanship effects (with animation if possible)
- Elemental magic effects (fire, water, wind, poison, light, lightning, etc.)
Animation and Technical Tips
- Animation is important but not the most critical aspect; effects themselves matter more.
- Beginners can buy or source animations from sites like Maxim or Chinese sites (with some access limitations).
- Collaboration with animators or using pre-made animations is common.
- Study well-made effect reels (e.g., Riot Games VFX Contest entries) for inspiration.
- Use camera layers and animation data to enhance effects.
Timing and Motion
- Timing is essential and often judged heavily in portfolios.
- Study explosion effects: initial force is strong and dissipates gradually.
- Use graphs to understand and create timing curves for scale and opacity changes.
- Watch and analyze animations frame-by-frame to understand timing and transitions.
- Recommended to watch Japanese animations such as My Hero Academia, One Punch Man, Kill la Kill, Mob Psycho 100, and Fullmetal Alchemist for excellent effect references.
- Extract key frames and understand how effects evolve over time.
Reference and Study Methods
- Use platforms like Pinterest with keywords like “KFX,” “game FX,” or “VFX” for inspiration.
- Don’t search only in Korean; English keywords yield more diverse references.
- Study casual and 3D effects in games like Super Mario 3D World and Captain Toad for understanding shapes and textures.
- Compare effects by watching them in real-time and then frame-by-frame for deeper analysis.
Collaboration and Workflow
- Effects artists often work closely with programmers to fine-tune timing and placement.
- Adjust effects based on feedback, such as shifting effect timing slightly forward or backward.
- Use graph editors and presets to save timing curves for reuse.
- Understand the differences between Unity and Unreal engines in terms of workflow and capabilities.
- Skills and artistic sense are more important than the choice of engine.
Key Takeaways
- Master the basics of art (color, shape, timing) before focusing on technical skills.
- Use sketching and rough drawing to clarify ideas early.
- Study existing game and anime effects intensively.
- Timing is a critical skill that can be developed by analyzing frame-by-frame.
- Animation is helpful but not the centerpiece; the quality of the effect itself is paramount.
- Collaborate effectively with programmers and use feedback to refine your effects.
- Utilize online resources for animation and effect references.
- Understand the differences between game engines but prioritize talent and artistic sense.
Featured Gamers / Sources
- Riot Games VFX Contest entries
- Japanese animations: My Hero Academia, One Punch Man, Kill la Kill, Mob Psycho 100, Fullmetal Alchemist
- Game references: Super Mario 3D World, Captain Toad, Mario Odyssey
- Online platforms: Pinterest, Maxim, Chinese CG sites (CGL)
- YouTube channels related to effect analysis and tutorials (e.g., Arkadaen’s channel)
This video serves as a comprehensive guide for aspiring game effects artists, blending artistic fundamentals with practical industry advice and study techniques.
Category
Gaming