Summary of "LIVE | Optimization & Steel Production - Alchemy Factory Automation & Shopkeeper Simulator Gameplay"
LIVE | Optimization & Steel Production - Alchemy Factory Automation & Shopkeeper Simulator Gameplay
Storyline & Game Context
Alchemy Factory is a factory-building and automation simulator that combines alchemy and shopkeeping elements. The player focuses on:
- Optimizing factory layouts
- Increasing production outputs
- Automating resource chains
The ultimate goals include crafting relics, improving factory efficiency, and producing advanced materials such as steel and steel gears for better equipment like cannons.
Gameplay Highlights & Progress
- Previous streams centered on creating the first relic and optimizing older factories by making them vertical to save space.
- The current stream focuses on:
- Optimizing older factories producing iron ingots, nails, glass, bricks, and potions.
- Automating iron ingot production to replace manual factories.
- Doubling vitality potion output due to high demand.
- Initiating steel production chains to craft steel ingots and steel gears, essential for advanced crafting and cannon building.
Factory Optimization & Automation Steps
Iron & Nails Production
- Increased iron ingot production from 10 to 30 per minute by adding more furnaces and smelters.
- Maintained nails production at 30 per minute, with slight increases for future-proofing.
- Automated iron ore input using purchasing portals and conveyor belts.
- Cleaned up old manual iron factories and removed redundant potion production factories.
Clay & Bricks Production
- Set up kilns and crushers for clay and bricks.
- Balanced input materials such as sand, charcoal powder, and wood.
- Built new layouts using platforms and conveyors for efficient material flow.
Glass Production
- Increased sand crushers to boost glass output from 6-7 per minute to full 10 per minute capacity.
- Integrated glass production with existing sand and fuel supply lines.
Fertilizer & Vitality Potion
- Doubled fertilizer production by adding two more fertilizer factories.
- Increased vitality potion production to meet store demand, which was constantly empty.
- Connected fertilizer factories to shared purchasing portals and conveyor belts for improved efficiency.
Bandages & Healing Potions
- Moved bandage production closer to healing potion factories to reduce conveyor complexity.
- Optimized conveyor and catapult setups to streamline potion and bandage delivery to stores.
Steel Production Chain & Challenges
Steel production involves:
- Combining iron ingots and coke powder in ethanores with a 25% chance to produce steel.
- Recycling waste iron (75%) back into the process.
- Crafting steel gears from steel ingots.
Key Challenges
- Calculating the correct number of ethanores and smelters to efficiently convert iron to steel without bottlenecks.
- Managing waste iron by looping it through multiple ethanores.
- Ensuring sufficient coke powder production for steel smelting and furnace fuel.
- Handling conveyor belt space and overflow issues due to the lack of advanced smart splitters or overflow systems.
- Determining correct ratios and factory layouts for continuous steel and steel gear production.
Solutions & Strategies
- Built two steel production lines with 8 ethanores each, supported by 12 iron smelters.
- Used priority mergers and splitters to manage input and output flows.
- Considered building additional coke powder factories to meet fuel demands.
- Experimented with looping waste iron back into the system for maximum steel output.
- Used manual iron input temporarily to kickstart production.
- Consulted in-game production planners and community suggestions to optimize ratios.
Tips & Insights Shared
- Upgrading conveyor belts is only necessary when production exceeds belt capacity; otherwise, multiple belts suffice.
- Vertical factory layouts save space but can obscure visibility of factories behind.
- Planning factory layouts in advance is challenging due to space constraints and conveyor routing.
- Balancing production lines is crucial to avoid bottlenecks and overproduction.
- Efficient recycling of waste materials is key to maximizing output in probabilistic production chains.
- Automation and optimization require trial and error; starting small and scaling up is recommended.
- Strategic use of purchasing portals reduces clutter and improves resource flow.
- The game has some UI and quality-of-life issues, such as XP bar design and lack of smart splitters.
Streamer’s Personal Notes
- The streamer was recovering from illness but felt better during the stream.
- Engaged actively with chat, shared jokes, and responded to viewers.
- Multistreamed on YouTube and Twitch, with YouTube as the primary platform.
- Plans to explore community blueprints and Discord resources for improved steel production designs.
- The stream ended with a raid to a friend’s channel (Raptor), who was playing a different game.
Summary of Key Production Numbers
Product Target Output per Minute Notes Iron ingots 30 Via 3 smelters Nails 30 Slightly increased for future-proofing Glass 10 Using 3 stone crushers Clay & Bricks 15-20 Balanced with charcoal powder and sand Fertilizer Doubled To support vitality potion increase Vitality potions Doubled To meet store demand Steel production - Ethanores 8 Each uses 15 coke powder/min, 3.8 steel/min - Iron smelters 12 Supply iron ingots for steel production - Waste iron Recycled Through multiple ethanores (complex loop) - Coke powder Split production Between steel factory and fuel needsSources & Gamers Featured
- Main Streamer: Unnamed Dutch-speaking player (likely the channel owner).
- Chat Participants Mentioned: Verisha, Solar, Mini Fox, Lura, Brent, Chris, Vlad, Ice Man, Damon, Aquain, Bits.
- Raid Target: Raptor (streaming Heart of Darkness, a zombie survival game).
- Mention of other players like Blitz and Bits playing Alchemy Factory.
This summary captures the detailed factory optimization, production scaling, and steel manufacturing challenges tackled in the livestream of Alchemy Factory, highlighting gameplay strategies, resource management, and automation techniques.
Category
Gaming
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