Video summary

This old event still prints 300m ISK per hour

Main summary

Key takeaways

Gaming

Project Discovery “treasure hunt” (EVE Online)

What the event is

A treasure-hunt-style set of sites that reward components (and junk) used to build Black Glass implants.

  • Each run sends you to three different sites. At each site you must use an Entosis (intosis) Link on a monument or wreck. After the link cycle you receive either a useful component or junk.
  • The Black Glass implant recipe requires:
    • Five different DNA items (one from each empire)
    • Radioactive material
    • A biomechanical interface / data item
    • Some PI materials
    • The implant blueprint

Note: The radioactive material is the main bottleneck for producing complete implants.


Key modules, limits and costs

  • Entosis Link Tech I
    • Cost: ~30M ISK
    • Cycle: 5 minutes
    • Consumable: 1 strontium clathrate per cycle
    • Limitations while active:
      • Stuck on grid (cannot warp/jump)
      • Maximum speed capped at 4,000 m/s
  • Entosis Link Tech II
    • Cost: ~150M ISK
    • Cycle: 2 minutes
    • Also uses strontium clathrate
    • Much faster cycles but significantly more expensive

The three sites and typical drops

  1. Guesstic (best)

    • Site: “Mysterious shuttle”
    • Can drop: Black Glass blueprint or biomechanical interface data
    • With a Tech I link (5 min) you can average ~10 minutes to obtain both items.
  2. Langisi (meh)

    • Site: Project Discovery Monument next to station
    • Drops: One of 8 possible items; only 5 of those are DNA items used for the implant
    • Drop is random and can repeat—you need all five DNA types to complete the implant.
  3. Inacomon (low‑sec, most dangerous)

    • Site: Titan wreck
    • Drops: One of four materials; only the radioactive material is needed for the implant
    • Average chance for radioactive material: ~1-in-4 per cycle (this is the bottleneck)

Farming workflow — step by step

  1. Fit an Entosis Link and travel to the three beacons shown on your overview.
  2. Activate the link and let the cycle complete on each monument/wreck.
  3. Collect whatever item drops after each cycle.
  4. For Guesstic and Langisi (high‑sec), you can leave Tech I links running and slowly accumulate materials (semi-AFK).
  5. For Inacomon (low‑sec Titan), actively run the site to avoid being tackled/ambushed — shorter cycle times help here.
  6. When you have all required components plus PI materials (buy easy PI items on the market, e.g., Jita), assemble implants at one location and sell.

Performance example and ISK math

  • Bottleneck probability: radioactive material from Titan wrecks is ~1-in-4 per cycle.
  • With a Tech II link (2 min cycle): average one radioactive material every ~4 minutes per link.
  • Combining other components, that equates to roughly one complete implant every ~8 minutes under ideal conditions.
  • If an implant sells for ~40M ISK, that approximates ~300M ISK/hour gross (ideal bulk/active play). Actual profit varies with market prices, travel time, and risk.

Tactics and safety tips

  • Use Tech I links on high‑sec sites for cheap, semi‑AFK stockpiling.
  • Use Tech II links for low‑sec Inacomon runs to reduce on-grid time and exposure.
  • Tank your ship—avoid being an easy gank target. Example: a brick‑tank Praxis.
  • Consider reconnaissance/combat recon (Hugin) for covert tactics:
    • Recon ships can reduce appearances on local/d-scan depending on fit/type.
    • Fit long-range T2 webbers to slow pursuers (you cannot exceed 4,000 m/s while the link is fitted).
    • Mentioned effective web range: ~52 km to hold off attackers until the cycle finishes.
  • Align and be ready to warp off as soon as someone enters local; cancel if danger appears.
  • Fleet options:
    • Put multiple links on a Titan or have multiple pilots fit links—each member gets their own cycle drops, increasing throughput and creating combat opportunities.
  • Buy easily obtained PI materials from market hubs rather than farming them yourself.

Other notes and caveats

  • Implant market prices fluctuate. Subtitles claimed ~50M ISK typical value, but the example used 40M ISK for profit calculations.
  • The method is not truly AFK if you require radioactive materials from low‑sec—expect active PvP risk there.
  • Using costly Tech II links and combat fits raises upfront costs and risk; tanking and stealth can mitigate ganks.

Ships mentioned

  • Praxis (example brick‑tanked cruiser)
  • Hurricane Navy Issue (used briefly; judged unsafe)
  • Hugin (combat recon used for stealth/web tactics)
  • Rupture (mentioned in passing)

Sources / credits

  • No external streamers or named players were explicitly credited in the subtitles—only “a viewer” who tipped the creator and the unnamed video narrator/uploader.

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