Summary of "This old event still prints 300m ISK per hour"
Project Discovery “treasure hunt” (EVE Online)
What the event is
A treasure-hunt-style set of sites that reward components (and junk) used to build Black Glass implants.
- Each run sends you to three different sites. At each site you must use an Entosis (intosis) Link on a monument or wreck. After the link cycle you receive either a useful component or junk.
- The Black Glass implant recipe requires:
- Five different DNA items (one from each empire)
- Radioactive material
- A biomechanical interface / data item
- Some PI materials
- The implant blueprint
Note: The radioactive material is the main bottleneck for producing complete implants.
Key modules, limits and costs
- Entosis Link Tech I
- Cost: ~30M ISK
- Cycle: 5 minutes
- Consumable: 1 strontium clathrate per cycle
- Limitations while active:
- Stuck on grid (cannot warp/jump)
- Maximum speed capped at 4,000 m/s
- Entosis Link Tech II
- Cost: ~150M ISK
- Cycle: 2 minutes
- Also uses strontium clathrate
- Much faster cycles but significantly more expensive
The three sites and typical drops
-
Guesstic (best)
- Site: “Mysterious shuttle”
- Can drop: Black Glass blueprint or biomechanical interface data
- With a Tech I link (5 min) you can average ~10 minutes to obtain both items.
-
Langisi (meh)
- Site: Project Discovery Monument next to station
- Drops: One of 8 possible items; only 5 of those are DNA items used for the implant
- Drop is random and can repeat—you need all five DNA types to complete the implant.
-
Inacomon (low‑sec, most dangerous)
- Site: Titan wreck
- Drops: One of four materials; only the radioactive material is needed for the implant
- Average chance for radioactive material: ~1-in-4 per cycle (this is the bottleneck)
Farming workflow — step by step
- Fit an Entosis Link and travel to the three beacons shown on your overview.
- Activate the link and let the cycle complete on each monument/wreck.
- Collect whatever item drops after each cycle.
- For Guesstic and Langisi (high‑sec), you can leave Tech I links running and slowly accumulate materials (semi-AFK).
- For Inacomon (low‑sec Titan), actively run the site to avoid being tackled/ambushed — shorter cycle times help here.
- When you have all required components plus PI materials (buy easy PI items on the market, e.g., Jita), assemble implants at one location and sell.
Performance example and ISK math
- Bottleneck probability: radioactive material from Titan wrecks is ~1-in-4 per cycle.
- With a Tech II link (2 min cycle): average one radioactive material every ~4 minutes per link.
- Combining other components, that equates to roughly one complete implant every ~8 minutes under ideal conditions.
- If an implant sells for ~40M ISK, that approximates ~300M ISK/hour gross (ideal bulk/active play). Actual profit varies with market prices, travel time, and risk.
Tactics and safety tips
- Use Tech I links on high‑sec sites for cheap, semi‑AFK stockpiling.
- Use Tech II links for low‑sec Inacomon runs to reduce on-grid time and exposure.
- Tank your ship—avoid being an easy gank target. Example: a brick‑tank Praxis.
- Consider reconnaissance/combat recon (Hugin) for covert tactics:
- Recon ships can reduce appearances on local/d-scan depending on fit/type.
- Fit long-range T2 webbers to slow pursuers (you cannot exceed 4,000 m/s while the link is fitted).
- Mentioned effective web range: ~52 km to hold off attackers until the cycle finishes.
- Align and be ready to warp off as soon as someone enters local; cancel if danger appears.
- Fleet options:
- Put multiple links on a Titan or have multiple pilots fit links—each member gets their own cycle drops, increasing throughput and creating combat opportunities.
- Buy easily obtained PI materials from market hubs rather than farming them yourself.
Other notes and caveats
- Implant market prices fluctuate. Subtitles claimed ~50M ISK typical value, but the example used 40M ISK for profit calculations.
- The method is not truly AFK if you require radioactive materials from low‑sec—expect active PvP risk there.
- Using costly Tech II links and combat fits raises upfront costs and risk; tanking and stealth can mitigate ganks.
Ships mentioned
- Praxis (example brick‑tanked cruiser)
- Hurricane Navy Issue (used briefly; judged unsafe)
- Hugin (combat recon used for stealth/web tactics)
- Rupture (mentioned in passing)
Sources / credits
- No external streamers or named players were explicitly credited in the subtitles—only “a viewer” who tipped the creator and the unnamed video narrator/uploader.
Category
Gaming
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