Summary of "WWDC25: Say hello to the new look of app icons | Apple"

Summary of the video

Apple’s designer Marie introduces a completely reimagined app icon look built around a new “liquid glass” material design language for iOS, iPadOS, macOS, and watchOS.

The session covers:

A core theme is that icons become more “physical” through:


Artistic techniques, concepts, and creative process shown

1) New “Liquid Glass” material system (appearance + lighting)

Icons use layered material properties to create:

On the home screen, the material animates based on gyro input, making light appear to move along icon edges (reflecting the world around the user).

It supports multiple appearance modes, including:


2) Unified iconography + updated grids/design system

The approach shifts from per-device differences to a more unified language across iPhone/iPad/Mac.

Rounded rectangle icons

Circular icons (Apple Watch)

Grid/masking behavior on macOS


3) Templates for common design tools

System-provided templates are available for:

They can be downloaded from Apple’s developer.apple.com resources page.


4) Practical guidance for drawing icons for the new material effects

Core idea: design artwork that “plays nicely” with the material system rather than fighting it.

Layering (background + multiple foreground layers)

Example described:

Guidance also notes:


Translucency + blur


“Less is more” (reduce built-in static effects)

Reduce baked-in complexity (e.g., fewer overlaps/layers and remove extra built-in shadows/bevels) so:

Example described:


Shape/material compatibility (avoid tiny sharp details)

Avoid:

Prefer:


Background choice (lighting direction + System gradients)

Because the look depends on lighting effects:


Steps / workflow advice (as presented)


Featured creators or contributors


Category ?

Art and Creativity


Share this summary


Is the summary off?

If you think the summary is inaccurate, you can reprocess it with the latest model.

Video