Video summary
Arknights Endfield - All Main Story Quest (Version 1.0) Chapter 1 & 2 (Complete Playthrough)
Main summary
Key takeaways
Arknights: Endfield — Chapters 1–2 (v1.0)
Storyline (main beats)
- You awaken as the Administrator / “Endman” aboard the originium-powered ship D’Jang with severe amnesia. Supervisor Plica (Pearlica) and Enfield Industries staff (Operator Chen, Mr. Andre “Big Owl”, Director Chin, etc.) take you in.
- Valley 4 hub base is attacked: orbital anchorfalls spawn angaloy, communications go dark, and coordinated landbreaker raids (Bone Crushers clan and others) sabotage facilities and steal prototype parts.
- Enfield’s objective is to stabilize and restart local infrastructure using the Protocol Automation Core (PAC) / Automated Industry Complex (AIC), rescue survivors, clear anchors/angaloy, recover stolen prototype parts, and restore power.
- You lead field operations: clearing anchors/angaloy, rescuing civilians, rebuilding the PAC/AIC factory, producing originium materials and equipment, and escorting/repairing the experimental prototype “Tata.”
- A large-scale antagonist emerges: Nefareth/Neferith (leader of the Bone Crushers) uses ether/blight tactics, awakens an Angalos-like giant (the Great Oak/Angalos amalgamation), and pushes for an ether rift at the Power Plateau.
- Tata (the prototype) is deployed and ultimately seals the rift at the Power Plateau (sacrificially), allowing Enfield and UWST allies to stabilize the region.
- The chapters end with Valley 4 recovering and the larger threat (ether rifts / Neferith) set to move north — Wooling City (Wuing) becomes the next focus, and the Zeroth Directive / PAC deployment agenda expands.
Gameplay highlights, systems, and in-field strategies
Base / facility gameplay and logistics
- Protocol Automation Core (PAC) / Automated Industry Complex (AIC)
- Deploy PAC to create relay towers, produce refined materials, and automake facilities (shredders, refiners, pumps, turrets, outposts).
- Craft key components such as Origo crusts, amethyst parts, and Shironite.
- Relay towers & resonance towers
- Place relay towers to transmit PAC power and force-start resonance towers to re-power base systems.
- Sub-PAC / outpost
- Deploy sub-PACs to establish forward outposts that pull resources from the depot and allow local facility/defense production.
- Portable originium autominer
- Place on ore nodes to auto-harvest arigium (self-powered).
- Shredder / originium powder
- Produce demolition explosives and materials to clear rubble (landslide / power-plant entrances).
- Forge of the Sky / Shironite production
- Use the AIC to produce Shironite and restore/reactivate Tian/Shironite arrays in Wooling.
Combat & field tactics
- Anchors are the primary objective: destroy the anchor’s stabilizing core to stop spawning angaloy. The core is fragile but heavily guarded.
- Crowd control focus: eliminate angaloy swarms (the minions) before targeting the anchor core. Use concentrated attacks and coordinated team strikes.
- Use incendiary weapons and explosives to break dense haze and destroy landbreaker furnaces (dance tanks) that generate blight haze.
- With large or multi-part enemies (e.g., Angalos remnant), target appendages or minion spawns first, then the main body. Avoid shockwaves; use originium branches/saplings where available to block or nullify shock pulses.
- Use TP (teleprotocol) points for fast traversal and coordinate with UWST allies and specialists (Wolfgard, Ivonne, Fabian/Alisa Collins, etc.).
Special systems / tools to leverage
- PAC deployment checklist
- Verify PAC authorization (administrator-only), place PAC in AIC core area, deploy relay towers, then power the resonance tower to restore base functions.
- AIC production loop
- Gather arigium ore → refine into Origo crusts → produce parts (amethyst, stabilizers) → build facilities (refiners, shredders, autominers).
- Signal towers + Tata prototype
- Connect Tata to ProtoCom signal towers to scan for blight cores; linking multiple towers reduces noise and improves scan effectiveness.
- Data loggers / protocol data loggers
- Gather AIC index points to unlock new AIC tech upgrades (better mining rake, parts fitting, expansion cores).
- Defensive facilities
- Deploy gun towers / combat facilities at chokepoints to defend outposts and hold supply lines while crews repair or build.
Step-by-step workflows (quick reference)
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Restore a damaged hub base (high level)
- Secure survivors and route them to safe shelters (control tower).
- Clear immediate angaloy and destroy anchor cores (stop spawning).
- Deploy PAC, then place relay towers to transmit power to the resonance tower.
- Use AIC to produce Origo crusts and repair critical facilities (comm node, processing center).
- Deploy outpost/sub-PAC to maintain forward operations.
-
Using Tata to locate and neutralize blight cores
- Repair/prepare Tata (prototype) at the research lab (Ivonne’s help).
- Connect Tata to a nearby ProtoCom signal tower (use at least two towers for lower noise).
- Run scans to reveal blight cores; avoid repeated overheats and optimize scan positions to detect multiple cores at once.
- Physically attack and destroy the exposed blight cores (prototype assists but direct action is required).
- Park Tata at a safe location after scan, or send logs back to research for further tuning.
-
Producing Shironite (Wooling)
- Deploy AIC “Forge of the Sky” module in the designated plot.
- Feed basic raw materials (local ore) into the Forge and produce test batches of Shironite.
- Inject Shironite into flow-control nodes to restart monitoring arrays and purge blight zones.
- Scale up production once parameters are validated.
Key tips & cautions
- Prioritize protecting the comms node and resonance tower; without communications/power, coordinating reinforcements is very hard.
- Anchors often bury their core; look for underground access (basements/mines) and be prepared to fight belowground.
- Always defeat angaloy swarms before focusing the core; otherwise the spawn will overwhelm you while you attack the core.
- Use autominers and PAC production to reduce manual gathering — the AIC is intended to rapidly scale supplies.
- Monitor prototype (Tata) heat/overload — scans can overheat the unit; repairs by Ivonne (or Andre) may be required.
- Turrets and gun towers at chokepoints make defending outposts much easier and buy time to clear blight and anchors.
- Keep a backup plan for landslides / rubble — explosives or shredders (AIC-built) can open blocked roads when heavy machinery is unavailable.
- Beware the ether/blight interplay — blight zones can disable originium devices and complicate aerial support.
Notable playable / NPC characters, organizations, and sources
- Player / protagonist: Administrator / Endman (also referenced as Edmund/Endman)
- Enfield Industries: Supervisor Plica / Pearlica (Plica/Prolica/Pearla), Operator Chen (Chen Chenu / Chen Yui), Mr. Andre / Big Owl, Director Chin (Chin/Ching), Technician Pocus, Vanov, and other Enfield staff
- Allies / recurring NPCs: Wolfgard (Catello Wolfgard Lupino), Rosina (Rossi) Lupino, Fabian Collins, Alisa/Elisa Collins, Ivonne (researcher/mechanic), Professor Crow, Site Director Daniels, Technician Cléll (Clell?), M3 (Zeroth-directive executor)
- Prototype & devices: Tata (Transiser Tranquil Automatic Opal / TATA prototype), PAC / AIC factory / sub-PAC, ProtoRig / Protocol Automation Core, ProtoCom signal towers
- Enemy factions / antagonists: Landbreakers (LBs) — Bone Crushers clan (leader Neferith / Nefareth / Nefarit), the Pack (a different clan), anchors & angaloy (Angaloy / Angalos), mysterious ether rift forces
- Organizations / institutions: UWST (United Workers Syndicate), Hongan Academy of Sciences (HAS), Order of Steel Oath / TGCC references, Wuing/Wooling City and its Tenure Pillars / Shironite program
- Local NPCs and civilians: Ka & Jenny, Mr. Soth, Granny Jenna, Alfas/Alfast (search & rescue), Roy / Andy (surveyor), Pocus, Vanov, Tenshu / Viceroy Jangfang Fungi / Yan Ning, Miffu/Mifu (watch guard), Ton Tong (Ching Boscade chief), Dark Mask, and many salvage/crew characters referenced in mission scenes
Optional outputs (included in original notes)
- A 1-paragraph short summary for a description field
- A checklist for in-game objectives (mission-by-mission)
- A compact “best gear / unit suggestions” list based on the events and enemy types encountered in these chapters
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