Summary of "ULTRA SKILL BUILDER TUTORIAL (Jujutsu Shenanigans)"

ULTRA SKILL BUILDER TUTORIAL (Jujutsu Shenanigans)

Overview


Basic build-mode controls / setup tips


Move-set activation


Variants / Branches


Blocks and key parameters (high-level)

1) Skill / Special blocks

2) Animation block

3) Sound

4) Velocity block

5) Connect block (for items/weapons/audio)

6) Hitbox block

7) Visual (VFX) blocks

8) Hit cancels, loops, and sequencing

9) Conditions (when a move can be used)

10) Properties (move-wide behavior)


Practical tips and best practices


Step-by-step example: making a believable punch

  1. Choose a punch animation and align hitbox timing using wait times (example: wait 0.6s then spawn hitbox).
  2. Configure hitbox size/position (use the size-doubled trick) and set damage/stun.
  3. Add an animation block for the target (set Last Hit = 1) so the target plays a reaction animation.
  4. Add a velocity block (Last Hit = 1) after a short wait to send the target back (adjust XYZ and time; note coordinate orientation may invert when targeting others).
  5. Add a sound block timed to the impact (set Sound ID and Volume — example used ~2.5).
  6. Test and iterate timings for visual believability.

Misc / workflow notes


Referenced materials & next steps


Main speaker / source

Category ?

Technology


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