Summary of This is How You Should Peek Corners in CS2
Storyline
The video aims to enhance players' understanding of peeking mechanics in CS2, providing rules of thumb and visualizations to improve gameplay.
Gameplay Highlights
- Positioning: Being closer to an angle puts you at a disadvantage, as enemies positioned further away can see you before you see them.
- Counteracting Disadvantages:
- Step past the angle to force the opponent to reposition, giving you the advantage.
- Peeking from closer to the wall can make you appear faster on the enemy's screen.
Strategies and Tips
- Jiggle Peeking: When closer to the wall, you can bait opponents (especially snipers) into shooting prematurely.
- Avoid Crouch Peeking: Instead of Crouch Peeking from the back of the wall, approach the angle from the close side to gain an advantage.
- Right Eye vs. Left Eye: While the right shoulder peek has a slight advantage due to camera Positioning, the angle's distance is more crucial. Closer angles disadvantage you, regardless of shoulder peeking.
Recap
Being closer to an angle generally puts you at a disadvantage, but if you use speed and wall Positioning effectively, you can turn that into an advantage. Always strive to position yourself further from angles to control engagements better.
Featured Gamers/Sources
- The video features insights from the editor, referred to as Sicko.
Notable Quotes
— 03:02 — « It's not staged at all. »
— 03:24 — « Right eye versus left eye is important but rule of thumb, the angle is always more important. »
— 04:22 — « Being at a disadvantage on the angle being closer to it does give you advantages if you know how to use it. »
Category
Gaming