Summary of "The PC-Engine Chronicles, the unexpected success of an unusual console | A TurboGrafx-16 Documentary"
Summary of “The PC-Engine Chronicles, the unexpected success of an unusual console | A TurboGrafx-16 Documentary”
Storyline / History of the PC Engine (TurboGrafx-16)
Origins of Hudson Soft Founded in 1973 by brothers Yugji and Hiroshi Kudo in Japan, Hudson Soft initially sold telecom equipment and art photography. By the late 1970s, the company pivoted to software development for microcomputers, innovating by distributing games on cassette tapes and becoming Japan’s first company to sell microcomputer video games.
Relationship with Nintendo Hudson developed software for Nintendo’s Famcom (Famicom), including the Family Basic programming environment. They became one of Nintendo’s first licensed third-party developers, releasing hits like LoadRunner and later ports of Nintendo games to Japanese microcomputers.
Development of the PC Engine By the mid-1980s, Hudson grew bored with Famcom hardware limitations and developed a powerful new graphics chip. Nintendo declined to adopt it for a new console, so Hudson partnered with NEC, Japan’s leading microcomputer manufacturer, to create a new console.
Technical Innovation The PC Engine featured a 16-bit graphics processor (two 8-bit processors working in tandem) with advanced graphics for its time, credit card-sized game cartridges called HU cards, and a sleek, compact design. It was the smallest home console ever made at launch.
Launch and Early Games Released in Japan in October 1987 with only two games initially due to manufacturing challenges. Key launch titles included:
- Bikurimon World: A reskinned Wonder Boy game tied to a popular collectible sticker franchise.
- Kung Fu: Large, detailed sprites and smooth animations.
- Kado and Ken: Humorous, Japanese-culture-heavy game.
- Victory Run: Racing game showcasing advanced graphics.
- Rype: Arcade shoot-em-up port split into two HU cards due to size.
Market Impact in Japan Despite a high price and limited launch library, the PC Engine sold 600,000 units in just 3 months, faster than the Famcom’s initial sales. It held its own against Nintendo and Sega, even outselling Sega’s Mega Drive in Japan.
Expansion and Challenges
- CD-ROM Drive: In 1988, NEC launched the first CD-ROM add-on for a console, the CD ROMROM, pioneering CD-based gaming six years before PlayStation. Initial technical limitations (small buffer RAM, slow loading) hindered early adoption.
- Third-Party Support: Namco and other publishers joined, improving the game library.
- Competition: The release of Super Mario Bros 3 (1988) and Sega Mega Drive challenged the PC Engine’s market share.
- Multiple Hardware Revisions: Several versions released in Japan (PC Engine Shuttle, CoreGrafx, SuperGrafx), confusing consumers and fragmenting the market.
International Launch
- North America: Renamed TurboGrafx-16 with a redesigned, larger black console to appeal to American tastes. Launch delayed by 1.5 years.
- Marketing and Reception: Poor marketing, lack of strong third-party support, and culturally niche games led to limited success. Sega Genesis and Nintendo NES dominated the market.
- CD-ROM Expansion: Released in the US with a high price (~$600 total), limited game support, and technical limitations.
- Turbo Technologies: Joint NEC-Hudson company formed to revive the US market with more mature games and the Turbo Duo (combined console and CD-ROM), but recession and lack of funding doomed efforts.
Europe No official launch except in France via Ubisoft’s import company Sodapang; gained a cult following but limited sales.
Decline and Legacy
- The burst of Japan’s economic bubble and the arrival of 16-bit consoles like the Super Famicom (SNES) and PlayStation overshadowed the PC Engine.
- Despite this, it remained a strong seller in Japan due to its extensive library of RPGs, anime-based games, and CD-ROM titles.
- Final hardware upgrades (Super CD-ROM ROM, Arcade Card) extended life briefly.
- NEC eventually exited the console market.
- Hudson Soft became famous for quality games and franchises (Bomberman, Mario Party), later absorbed by Konami in 2012.
- The PC Engine Mini (2020) revived interest and preserved the console’s legacy.
Gameplay Highlights & Key Titles
- Bomberman: One of Hudson’s flagship franchises, popularized multiplayer gaming with multitap support (up to 5 players).
- Rype: Arcade-quality shoot-em-up showcasing hardware power.
- Victory Run: Racing game with advanced pseudo-3D graphics.
- Bikurimon World: Leveraged popular Japanese franchise for strong launch appeal.
- Bonk’s Adventure: Platformer that helped revive the TurboGrafx-16 in the US.
- 10 Guy McCoy (Tenchi Muyo RPG): Early CD-ROM RPG with voice acting and enhanced audio.
- Populus, Dragon Slayer, Prince of Persia: Notable CD-ROM titles demonstrating the potential of the format.
- Arcade Card games: Ports of Fatal Fury, Art of Fighting, boosting arcade-quality experiences late in the console’s life.
Strategies & Key Tips Discussed
Hudson’s Approach
- Focused on pushing hardware limits with large sprites and smooth animations.
- Developed exclusive titles to showcase PC Engine’s unique capabilities.
- Leveraged cultural phenomena (Bikurimon stickers) to boost sales.
- Innovated with new game formats (HU cards, CD-ROM).
- Created multitap and turbo buttons to enhance multiplayer and gameplay experience.
NEC’s Challenges
- Struggled with manufacturing costs and technical limitations (e.g., small VRAM, CD buffer RAM).
- Poor international marketing and cultural adaptation.
- Reliance on hardware revisions to drive revenue instead of software.
Market Lessons
- Early third-party support and strong launch libraries are crucial.
- Cultural localization matters for international success.
- Marketing investment is essential in competitive markets.
- Innovation must be balanced with cost and usability.
Key Takeaways
- The PC Engine was a technical marvel ahead of its time, pioneering many features later standard in consoles.
- Despite its innovations and success in Japan, it struggled internationally due to marketing, cultural barriers, and competition.
- Hudson Soft’s passion and creativity were central to the PC Engine’s strong game library and legacy.
- The console’s story is one of bold risks, technical breakthroughs, and missed opportunities.
- It remains a beloved system among enthusiasts and a significant part of gaming history.
Featured Sources / Gamers
- Yugji and Hiroshi Kudo – Founders of Hudson Soft.
- Toshori Oyama – Hudson developer and manager, providing development insights.
- Keith Schaefer – Vice president of NEC Home Electronics (US division).
- Nintendo President Hiroshi Yamauchi – Provided support to Hudson’s console ambitions.
- Namco, Hudson Soft, NEC, Sega, Nintendo – Companies involved in the console’s ecosystem.
- Ubisoft / Gilamont brothers – French distributors who brought PC Engine to Europe.
This summary covers the PC Engine’s development, technical innovations, game highlights, international struggles, and legacy as detailed in the documentary.
Category
Gaming