Summary of So You Want to be a Level Designer - An Introduction to Level Design in Video Games - Extra Credits

Game Design Insights

Overview of Level Design:

Design Process:

  1. Research and Reference Gathering:
    • Collect around 50 references related to environments, architecture, and geology to inspire and align with the game's vision.
    • Understand how to evoke emotions through architectural styles (e.g., using brutalist architecture for dread).
  2. Conceptualization and Metrics:
    • Design levels with specific game metrics in mind, such as dimensions, budgets, and character movements.
    • Plan for player experiences, e.g., creating narrow corridors to instill feelings of vulnerability.
  3. Communication and Collaboration:
    • Strong communication skills are essential for working with interdisciplinary teams.
    • Sharing ideas and listening to feedback can lead to better design outcomes.
  4. Player Guidance:
    • Use environmental cues (landmarks, lighting, visual language) to guide players and enhance navigation.
    • Ensure players engage with challenges without frustration.

Key Tips for Aspiring Level Designers:

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06:52 — « Just promise me all this reality crafting power won't go to your head. »
07:00 — « But let's say for the sake of argument that you aren't a megalomaniacal cat with a penchant for world domination. »

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