Summary of So You Want to be a Level Designer - An Introduction to Level Design in Video Games - Extra Credits
Game Design Insights
Overview of Level Design:
- Level designers are crucial in creating engaging game spaces where players explore, fight, and solve challenges.
- They work on various types of environments, from open worlds like Breath of the Wild to linear levels like The Last of Us.
- The role encompasses not just geometry but also pacing, combat, puzzles, movement, and narrative integration.
Design Process:
- Research and Reference Gathering:
- Collect around 50 references related to environments, architecture, and geology to inspire and align with the game's vision.
- Understand how to evoke emotions through architectural styles (e.g., using brutalist architecture for dread).
- Conceptualization and Metrics:
- Design levels with specific game metrics in mind, such as dimensions, budgets, and character movements.
- Plan for player experiences, e.g., creating narrow corridors to instill feelings of vulnerability.
- Communication and Collaboration:
- Strong communication skills are essential for working with interdisciplinary teams.
- Sharing ideas and listening to feedback can lead to better design outcomes.
- Player Guidance:
- Use environmental cues (landmarks, lighting, visual language) to guide players and enhance navigation.
- Ensure players engage with challenges without frustration.
Key Tips for Aspiring Level Designers:
- Conduct thorough research before jumping into design.
- Keep the game’s metrics in mind while conceptualizing levels.
- Foster strong communication within the team.
- Implement subtle guidance mechanisms to aid player navigation.
Featured Contributors
- Max Piers: Senior Level Designer for The Division and Cyberpunk 2077, host of the podcast Level Design Lobby.
- One Day University: A platform offering lectures from top-rated professors across various subjects.
Additional Resources
- Max Piers' book Let's Design Exploration for a deeper understanding of level design concepts.
Notable Quotes
— 06:52 — « Just promise me all this reality crafting power won't go to your head. »
— 07:00 — « But let's say for the sake of argument that you aren't a megalomaniacal cat with a penchant for world domination. »
Category
Gaming